I'm also wondering if there's a way to hide or temporarily change the 'conditions' in any given battle. For example, I was trying to do a battle in which a character stays behind and holds off the enemy. So victory is: defeats all enemies. Failure is death, but.. if I die, even if I have 'continue if defeated' selected, it game overs. So I did tbs_failure death, actor, common event. and that allows me to continue and do the battle just how I want. Unfortunately, the conditions come up as 'Protect Actor' which might confuse my players.
Also, Is there a way to make it so people say something prior to dying/before the char-down comes into effect? Like they hit 0 HP and say, "Ah, you got me." or whatever, then goes to char-down.