skynabe, yeah, its the status window that is causing the lag in the 1.4 release. I have corrected it already, and if you look back a couple of pages, you can find a remedy for it as well.
SL, You know thats a good idea. Perhaps when I do a revamp of the system, that is what i will do. It will however, likely stay the way it is, for some time.
muffin, Thanks for the comments! As far as I could tell, you can always "pass" by one of the tiles with a dead enemy, but you cannot directly occupy that tile. I count it as passable in the code, until the end, in which I remove it as a movable location, although you can still move "through" it. This is the same way it worked in FFT. I retested the demo to make sure that is the way it works, and it appears to be correct. Let me know if you are seeing something else.