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Ghost Shards: The Stonesinger

LiquidMetal91":ubt4xh0t said:
Dove%20on%20Sag%20fruit.jpg

Believe it or not, but this is a desert creature with wings...

However, it would be harder to sprite right..


My bird comment refers to the idea of humanoid peoples having dragon/ish type wings, which would require pretty big wings, which would soak up lots of heat.
Also remember i'm 17 years old and mostly sprout stuff that sounds right from my ass so


@strawberry: oh, soz about that.
Either way, it's a *nitpick*, like a "hey, lemme find out everything that's wrong with this project" (cuase that's what i call critique). It looks good, definitely, just that my aforementioned comments about what it conveys feels justified imo
 

Star

Sponsor

Daxis":222uyfzy said:
Just saying. Adding critique where it's due. Just mention my statement to the guy that did then.
I always found that worrying about the meat of the game was better to do first, otherwise you could end up with a beautiful logo or Title Screen that has nothing to do with your game. I'm sure we'll fix this logo later, and thank you for the critique Daxis. I generally do not like having Japanese in my logo, though, I picked it only cause I thought it looked good. And the person had done quite amount of work on it.

I think we'll go with having twin Faerie wings for both races, since there's no telling whether they are adaptable creatures due to being fantasy creatures.
 
No problem, it's just too bad I can't actually do anything about text or logos like that. XD

We do kind of need to figure out this wing problem, as Star is drawing an angelic Sandsidhe right now. D=

EDIT: Looks like Star figured out what we're doing. XD
 
don't worry about it. I mean, Lord of the rings has light, pale, tall, skinny, thin, glowy, and long white hair elves in forests. Not *exactly* the best of adaptations.
that's doesn't technically make sense, and since no one cares, it technically doesn't matter.
 
Ummmm....

Here are portraits of other character, that will appear after the demo that Star made anyway. >>

Kyran Fallenrath
kyran_fallenrath__ghost_shards_by_starggundam2-d3jcrnf.png


Poppy
poppy_brantyn__ghost_shards__by_starggundam2-d3ja2vk.png


I also thought I'd share this concept drawing of Tsuki, an angel that once knew Aelina in her past life as a dancer (they were in the same band).

Tsuki.png


Her concept is inspired by belly dancers. ^^
 
your pixel art for those character portraits needs a lot of work, primarily on the colors. they are very very flat and don't pop at all. what you need to do is give your colors significantly more contrast. from the style of those portraits i would guess that your pixel background comes from the dollz community where the lack of contrast is pretty much a universal problem.

make your dark colors darker and your light colors lighter and your characters will have much more WEIGHT to them, in a good way. :)
 
Hahaha. I don't think Star's pixel work comes from the "dollz" community since he is a guy.

I think it all comes from his head. I'll make him read this when he gets off the phone.
 
Some minor updates - I guess.

My fiance finished Gylwen's portrait today.

Gylwen_Normal.png


She's not playable, but she is pretty important. ^^

Also, I did the opening scene's basic eventing, then he went and fixed it up for me. So thus, you could actually start the game, now. XD

OpeningSS.png
 
I really like this idea, it's quite original considering it's fantasy basis. However, some pointers:
1: I assume the Ghost Shards have some use in gameplay? Like FFVI's magicite?
2: It's just me, but you should maybe include a male lead just to balance things out.
 
There are two male leads, but think of this way.

A female lead, will attract more girl friends than male ones.

Also, if you read the thread with me answering Jbrist's questions, you'd know that yes - Ghost Shards have a use in gameplay.
 
Here's a somewhat full-body shot of the main female.
Aelina_Normal.png


I'd like to ask a question. Maybe I should make a poll, I don't know.

Anyhoo.

Our game - the final version - will have 4 girls and 2 males.

What I want to know is - is that abnormal?

Should there be an equal amount of guys and girls? More girls and guys? More guys than girls?

My fiance says because Aelina, the main lead, is female, she will attract more girls to the party than guys.

Does this matter?

Just a question I want to think about. It won't effect the demo - I don't believe, which only has 2 out of 6 possible characters.
 
Something I have experimented with myself. Now, normally, I think the only REAL motivation for more males vs females is due to most games being done by a greater populous of men and/or written/created by men. On average, I'd say we understand men and are better at creating a wider range of male characters (and often end up going with the basic, strong headed girl, dumb blonde, and diabetically sweet). I often hated how that was the 'norm'. In one story I wrote, I accidently ended up with a cast of 12 guys and 2 girls (and no, it was no harem). I just didnt want to create any 'stereo types' among the girl and had more ideas for a differeing male cast.

Now, Dies Irae was where I wanted to make up for that. Sure, right now, there seems like a lot of guys (with six even being featured on the cover. In all honesty, there are only about three more main males aside from them) but in the end, the girls actually dominate in numbers (with about 13 females off the top of my head, but pretty much double the males). I, personally, wanted to do something different in that regard. Without making the game 'girly' I wanted to keep the format, but change things up. So I spent A LOT of time developing a cast of girls who pretty much break the stereotypes (some fall slightly into those categories, but none fall into diabetically sweet or air headed).

ANYWAY! Point is, I think as long as you make a cast in which people CARE about, it doesnt matter if there is an equal amount of male and female characters, or if one dominates over another. Like I said, personally, I wanted to change up the standard formula. I mean, often you see more males; but many times, games like Tales, tend to try to find a balance. But ultimately, no one really cares if one side has more than another; just as long as the cast is well made.

That's my two cents at least. If it helps any, haha.
 
Thanks dood! Haha.

I'm going to echo what I said in another thread - I asked because of what Destitute said.

Also...

I had the hardest time creating Aelina, trying to make sure she's not like every single other JRPG heroine.

Hopefully it all works out in the end.
 
miidle one seems the most alive, while the others are still nice, just a bit less so. The color contrast seems nice, although I think we need a more professional opinion on that besides mine.
And LOL i just noticed that those were wings. For some reason i kept thinking it was like part of the dress or something.
 
Thanks Jay-Jay! And of course, they're her wings, Daxis - she's a Faerie! :D

Another small update to show we're still kicking. :D

Full body art of Narie - the second character to join the party:
(My fiance wants to know what everyone thinks of the feathers)
Narie_Normal.png


Lastly a userbar to post in your signature! :D



*remove the X's*
 

Jason

Awesome Bro

I'll be honest, I didn't know they were feathers until you said so, I'm not sure what I thought it was, but they don't really look like feathers, maybe because they seem too jaggedy, a feather is usually smooth and round on the top edge, and what I see when I look there, they sort of look like mini trees or something, lol.

The rest of her looks great in design though, I especially like the head in particular, if I were to give you another piece of advice, I'd say to use more contrast, especially on the hold and brown bits.

And as for the userbar, sure I'll put it in my sig for you :thumb:
 

zchin

Sponsor

I like the graphics and pretty much every concept of the story. the only suggestion I have to my extent of experience is that you should probably anti-alias the portraits around the edges but mostly around the thighs is when it's more noticeable. I feel like making fan art for this, haha.

Tyahand
 

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