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Games that needs remakes or sequels

moog

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Asch":154v7n0e said:
moog":154v7n0e said:
okage was fucking wonderful

Am I the only RPG nerd that hasn't played Okage?  D:

Prolly not, I didnt hear about it until a little while ago

Marcus":154v7n0e said:
moog":154v7n0e said:
okage was fucking wonderful

okage was fucking horrible but it's one of the few jrpg's (heck one of the few games in existence) that's finger bleeding awful to play but is saved by a charming narrative.

okage i will agree had really random gameplay but that doesnt mean its horrible?? i hate a general amount of jrpgs but all in all okage had a funny and quirky story, interesting characters and a decent ost.

i mean its not like GUARDIANS CRUSADE which was also very obscure (but it was really shitty)
 

Marcus

Sponsor

okage i will agree had really random gameplay but that doesnt mean its horrible?? i hate a general amount of jrpgs but all in all okage had a funny and quirky story, interesting characters and a decent ost.

i mean its not like GUARDIANS CRUSADE which was also very obscure (but it was really shitty)

Horrible gameplay = horrible game.  If I have to stab myself in the leg with a pen every time I get into a random battle  just to keep myself from dozing off then yeah it's a horrible game.  I guess this is where we disagree or whatever but to me a good story can never make up for bad gameplay (although good gameplay can always make up for a bad story).  If the game itself is annoying and grating then I will shelf it and never touch it again but in this RARE RARE case Okage's characters and story were interesting enough to force me through it.

And this game came out back when I generally liked jrpg's.
 

moog

Sponsor

Marcus":2284wyo5 said:
okage i will agree had really random gameplay but that doesnt mean its horrible?? i hate a general amount of jrpgs but all in all okage had a funny and quirky story, interesting characters and a decent ost.

i mean its not like GUARDIANS CRUSADE which was also very obscure (but it was really shitty)

Horrible gameplay = horrible game.  If I have to stab myself in the leg with a pen every time I get into a random battle  just to keep myself from dozing off then yeah it's a horrible game.  I guess this is where we disagree or whatever but to me a good story can never make up for bad gameplay (although good gameplay can always make up for a bad story).  If the game itself is annoying and grating then I will shelf it and never touch it again but in this RARE RARE case Okage's characters and story were interesting enough to force me through it.

And this game came out back when I generally liked jrpg's.

no i agree with you on someparts and im not like ixis being "hardcore fanboy", but imo story can makeup for it sometimes

but i guess thats just me :(
 
The only game I was ever able to limp through despite the crappy gameplay, exclusively for the story,was Xenosaga 2... good thing 3 was so good.

AND THIRD BIRTHDAY DOESN'T COUNT

WANT MOER GRAPHICS
 

Fayte

Sponsor

Marcus":3pgwmsut said:
okage i will agree had really random gameplay but that doesnt mean its horrible?? i hate a general amount of jrpgs but all in all okage had a funny and quirky story, interesting characters and a decent ost.

i mean its not like GUARDIANS CRUSADE which was also very obscure (but it was really shitty)

Horrible gameplay = horrible game.  If I have to stab myself in the leg with a pen every time I get into a random battle  just to keep myself from dozing off then yeah it's a horrible game.  I guess this is where we disagree or whatever but to me a good story can never make up for bad gameplay (although good gameplay can always make up for a bad story).  If the game itself is annoying and grating then I will shelf it and never touch it again but in this RARE RARE case Okage's characters and story were interesting enough to force me through it.

And this game came out back when I generally liked jrpg's.

THIS.
 
I agree that gameplay supersedes storyline, but you're mistaking "bad gameplay" for "gameplay you find boring" Marcus.

There are plenty of people who'd be bored by chess but love Halo. Does that mean Halo's the better game because it's gameplay doesn't bore that target audience? No.

Golf bores the crap out of a lot of people (people who are actually playing it), but is "Tentacle Train Rape Fantasy VI" a better game because those same people bored by golf wouldn't be bored by Hinako, the young introverted office lady viciously accousted on the 21:45 shinkansen to shin-Yokohama? I think not.
 

mawk

Sponsor

I agree that gameplay supersedes storyline, but you're mistaking "bad gameplay" for "gameplay you find boring" Marcus.

Does "bad gameplay" include poor balance, boring encounters, and the same battle system people have been using since the 1980s only a little more slow-paced?

It's not a subjective Marcus-only thing, and I think that if the player finds the game boring then that's a big failure as far as gameplay is concerned!
 

Marcus

Sponsor

There are plenty of people who'd be bored by chess but love Halo. Does that mean Halo's the better game because it's gameplay doesn't bore that target audience? No.

If a game is boring to it's target audience (and okage was boring to me, at the time, a jrpg fan) then yeah it's a pretty bad game.  If someone where to remake chess so you'd have to stick each piece you lost up your ass then yeah I'd gladly admit Halo is a better game than sodomy chess.
 
But I also was a JRPG player at the time, and I didn't find it boring. And I have several other friends who felt the same way. In fact, you're the only person I know of who found it boring and couldn't play it through. "Target audience" is a bullcrap excuse.

@Miek:
The game had a combat system slightly updated from a 1980s rpg. That's the only factual thing in your argument. The game didn't have poor balance, you probably just wandered into a hard dungeon or something (actually the game is pretty damn easy.) Also, you can't say the encounters where boring when you're fighting fucking demonic frogs, elephants tied to balloons and eccentric latin dancing scarecrows.

Your opinions are all entirely subjective, and that's why you're wrong. Just because you're a JRPG fan doesn't mean you're going to like all JRPGs, and that you're magically the JRPG Dalai fuck Llama.

You say you like FFVII but I sometimes happen to think it's a crappy game with an overwrought storyline, exploitative blunt characters, no sense of structure and all the characters look like chibi Popeye the sailor man with giant lower-arms and no mouths. Just because I don't like FFVII does that mean it's a bad game? No. Though, since I have legitimate criticisms of the game of a qualitative nature.

Final Fantasy VII does have a long and overbearing story that begins with a compelling tale between an evil corporation and a group of eco-terrorists, but then derails into a story about aliens and emo schizophrenic assholes. However we can go through the story and discuss whether or not the story-shift adds or subtracts from the game in a semi-scientific manner.

The characters on the world map do have weird polygonal forms due to the limitations of the PSX. However, the characters could have been rendered as pixel sprites like most RPGs also released for the PSX. Would that have been a better choice? Would it have aided in FFVII's aesthetic quality from an artistic standpoint? We can have a discussion about that.

The game has long bouts of exposition and not much gameplay at times. Would more gameplay add to the experience? Are all those sidequests really needed, or do they detract from the tone of the game? Was the translation handled in an accurate and engaging way? How was the story to gameplay balance? These are all things we can argue from a qualitative standpoint because it's not subject to how someone feels. Saying a work is less or more simply because you liked it or didn't is ignorant bullshit, and you should be old enough to know that.

And I'm pretty sure there's a sizable population out there that would enjoy sodomy chess, if they're not out practicing it at present.

I think what you're trying to say, is that the game could've had a more exciting fighting engine, and that since the game was released for the PS2 more could have been done to add to the system, as most RPGs at the time had included more gewgaw to their combat and dungeon systems. This however is a logical fallacy, as the lack of extra shiny summon buttom-mash crap a bad game does not make. Does Final Fantasy I suck because there's no run button? No. It's not as fun to most people, but the game system does not require a run button. Okage's system is extremely bare bones, but it doesn't do anything wrong because it's so simple. If the battles were unfair, or the system was unfairly skewed to the computer or player's favor as Miek thought but was wrong probably because he sucks at video games then you'd be right, but only insofar as to how broken the system is.

Halo 1's combat system loses points for not being shit because the pistol scope has an unfair advantage on headshots in multiplayer mode. I think chess is slightly unfair because I feel white has a bigger benefit as offensive than black (which is naturally defensive). NOTE: THESE ARE ALL ACTUAL FACTS WE CAN FUCKING ARGUE OVER, NOT STUPID MADE-UP "THE GAME MADE ME CRY BECAUSE IT DIDN'T HAVE FUCKING YAOI SUMMON BULLSHIT LIKE KINGDOM HEARTS XIII OMFGZ SORAXRIKU 4EVERRRRRRRRRRRR!!!" <-- That's what you sound like Marcus :P
 

Fayte

Sponsor

alright guys; side a thinks the game sucks and side b thinks the game doesn't. can't we stop bickering and actually get back on topic >_>//
 
Rabbit Jack":1pxyoo1u said:
alright guys; side a thinks the game sucks and side b thinks the game doesn't. can't we stop bickering and actually get back on topic >_>//

No!! Someone's wrong on the internets and I must PUNISH THEM!!

lol, ok.

I think Duck Hunt would make an interesting remake for the Wii. Like, if they Wii-sports-i-fied it (unless they've already done so... Which I think they have.)
 
Comic Zone needs to be remade. That game was a gem of its time.

Whoever said Earthbound as well gets a thumb :thumb:

Vector man!
Yeah that was a classic right there.

And there was some video of a new Chrono Trigger on youtube. I think its called like Chrono Trigger: Ressurection or something like that?

Grand Theft Auto 4 needs a remake as well. All the stuff they took out of it left me with nothing to do after I beat it.

Aero Fighters!
 

candle

Sponsor

Chrono Trigger Resurrection was a fan project that was never clear on whether it was to be a game, or just a 3D short covering many important plot elements of the original super nintendo classic.  Regardless, Sqaure-Enix handed them a Cease and Desist order several years ago, and they shut down the project.
 

Marcus

Sponsor

alright guys; side a thinks the game sucks and side b thinks the game doesn't. can't we stop bickering and actually get back on topic >_>//

The topic sucked.  I hate list topics (DUR WHUTZ UR FAVORITE GAEM LEMME GUESS FINAL PHANTASY SEBBEN NO WAI M9 TOO GLOMP!!11).  This is far more interesting and fun so if anyone else wants to join in please do.

@Miek:
The game had a combat system slightly updated from a 1980s rpg. That's the only factual thing in your argument. The game didn't have poor balance, you probably just wandered into a hard dungeon or something (actually the game is pretty damn easy.)

If you grinded in order to purchase the next level of insanely priced equipment (seriously by the end of chapter 4 armor starts costing 40,000-100,000 sekels or whatever the currency was and common enemies at the time only dropped 1,000-2,000 and the harder dungeons were more cash was dropped was too hard without the better armor).  To make matters worse, if the hero died it was INSTANT game over.  To make matters even worse, enemies were pretty much magnetically attracted to him and attacked him almost exclusively.

Also, you can't say the encounters where boring when you're fighting fucking demonic frogs, elephants tied to balloons and eccentric latin dancing scarecrows.

Um, art style and gameplay are two totally different things.  You could make a video game where you click your mouse on the collected works of pablo picasso for 20 hours and the game would still be boring.

Your opinions are all entirely subjective, and that's why you're wrong. Just because you're a JRPG fan doesn't mean you're going to like all JRPGs, and that you're magically the JRPG Dalai fuck Llama.

No but it does mean i can spot a game that's completely out of place.  Okage's engine was like a game made in rpg maker 2003 with 3D graphics.  Heck, even rm2k3 had more features and a faster battle system than Okage.

You say you like FFVII but I sometimes happen to think it's a crappy game with an overwrought storyline, exploitative blunt characters, no sense of structure and all the characters look like chibi Popeye the sailor man with giant lower-arms and no mouths. Just because I don't like FFVII does that mean it's a bad game? No. Though, since I have legitimate criticisms of the game of a qualitative nature.

Yeah but everything you hate about Final Fantasy is exclusive to the writing and graphics.  Why don't you mention the customization of the characters through an extensive materia system?  How about the plethora of mini-games?  The side-quests?  Do you have a complaint about the way the game is played?  You could bring up the balance between narrative and gameplay, but do you actually have a complaint about the way you PLAY it?

No?  Okay, so you don't like the story or the graphics meaning the writing is shit but the game is still good, right?  So Final Fantasy 7 has good gameplay, bad story.  Fair enough.

Okage has good writing and fun characters but playing the game is like a slower version of Final Fantasy NES with horrible stock sound effects.  There's nothing to do in the game at all aside from the handful of side-quests (like 4-5 sidequests + character compatibility thing).  You seriously run from town to town pressing X on random townsfolk until you trigger the next sequence.  There is absolutely nothing to the game aside from fighting monsters in a bare bones combat system.

So Okage has a good story but bad gameplay.  That is a bad game.

This however is a logical fallacy, as the lack of extra shiny summon buttom-mash crap a bad game does not make. Does Final Fantasy I suck because there's no run button? No. It's not as fun to most people, but the game system does not require a run button. Okage's system is extremely bare bones, but it doesn't do anything wrong because it's so simple.

And here is the fallacy in your logic.

Was a run button common in 1987?  Where quick time events and mini-games an industry staple?  Was an engaging plot with multiple paths and variable endings an everyday thing?

If you answered no to all of those questions then surely you'd understand that SIMPLICITY AND LAZINESS are two very different things.  Mega Man is simple; the basic idea is to jump around shooting badguys.  However, Mega Man's success doesn't rely on complicated systems but rather how those systems are applied to the game.  Every level is unique and requires you to run/jump/shoot in a different manner using a different strategy.

That is simple.

Okage is running from location A to location B, fighting monsters to get enough gold to purchase Armor A and Weapon B, and talking to people until something happens.  This is a jrpg staple but there's seriously no variation in it; nothing to hold the player AT ALL except for a narrative (and if the player doesn't like the narrative, and Okage has a quirky and niche story, then you're fucked).  Final Fantasy 10, a game that came out at the same time as Okage, featured variations in the gameplay through the sphere grid customization and blitzball.  Wild Arms 2, a game with a smaller budget than Okage that came out on a weaker platform, had more variation to the gameplay than Okage.

This is laziness.  If you bought a car that was completely stripped of seat cushions, no radio, all of the paint scraped off, and a flat tire for the same price as a new car wouldn't you be pissed?  This is what Okage is: a stripped down boring video game with a kind of interesting plot that was sold for the same price as games that did things better.

And for those of you who haven't played the game, watch this video.  Now imagine that you hear that same awful repetitive music, horrendous menu sound effects, and repeating animations for the next 25 hours.  Other than running around the town map/dungeons, this is what you do in Okage.  You guys just witnessed the entire game.
 

moog

Sponsor

ixis":1qlxojs4 said:
I agree that gameplay supersedes storyline, but you're mistaking "bad gameplay" for "gameplay you find boring" Marcus.

There are plenty of people who'd be bored by chess but love Halo. Does that mean Halo's the better game because it's gameplay doesn't bore that target audience? No.

Golf bores the crap out of a lot of people (people who are actually playing it), but is "Tentacle Train Rape Fantasy VI" a better game because those same people bored by golf wouldn't be bored by Hinako, the young introverted office lady viciously accousted on the 21:45 shinkansen to shin-Yokohama? I think not.

dont take the name of ffvi in vain you fuck
 

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