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Gai's Hunters (TEASER DEMO RENEWED!!!)

MAJOR UPDATE

Hey everyone, progress is being made quickly on this game! Unfortunately though, the original release date for the demo, which was 4/5/12, has to be pushed back. Now, were making a smaller demo which we call a “Teaser Demo” that contains a small portion of Act One. This will hopefully be released on 4/26/12. However, our musician already has all but two songs left for ALL of Act One, you can listen to the 18 tracks here (I just realized it isn’t completely updated, but I’ll tell him about it and it should have all 18 within a couple days):

http://soundcloud.com/turkwise/sets/gais-hunters/

With that said, I don’t want to give any other displays of our progress as I’d like to show all that through the “Teaser Demo”. In the mean time, I’d love some feedback and thanks for your patience and support!
 
Major Update

Introduction
Hey everyone, it’s been a looooong time lol. Well, today was supposed to be the release date for the demo, and sadly that won’t be happening :( This is due to complications in the team where they have some person issues going on in their lives, but most of it has been resolved :) On the up side, a lot of progress was made despite this which I’ll be going over in this update!

Mapping
All the maps for the “Teaser Demo” have been created, this includes Rockdale Town, the Rockdale Woods, the Hollow Woods, the Rocky Plains, and Bern (these are all the locations in the Tenth District). Here are some screenshots:

The Hollow Woods
34fzepv.jpg

Rockdale Town
ayxrl.png

The Rocky Plains
f19yte.jpg

Eventing
All of the main story cut scenes have been evented and all dialogue has been inputted (as I pre-writed all the dialogue of Act One to make sure all the grammar was right). However, there are some non-story quests that can be picked up from the Pub that still need to be evented. There will be approximately 17 available Pub Quests in this demo.

Music
Turkwise, our musician, has been refining the songs (as he’s completed all but three songs for all of Act One which is already way more than needed for just this “Teaser Demo”), so check out his soundcloud, which is linked too from the first post of this thread, and from there you will be able to listen to the OST.

Graphics
Face Graphics
Our face graphics artist (Mahomagic) is in the process of creating the last Support Character graphic needed for this demo (Jonas, the geologist that will be accompanying the party for most of Act One) and also Mahomagic will be creating some more Job Classes face graphics for the demo.
Character Graphics
Our character artist was having some personal issues within her life, but most of it is now resolved. However, we be switching back to the default RMXP character style graphics with some refinement to make it look nicer. This will also speed up the generation of these graphics as I’ll be able to make some character graphics that are non-important (like civilians) with a generator I downloaded.
Tileset Design
Our Tileset Designer also ran into some problems when his computer crashed. If his files are still okay, then he’ll be able to send me the Cave Tileset in the Medieval style that the rest of the game is in.
Graphical Art
Our graphical artist has done a lot, including making completely custom Battle System graphics. Here they are:
2h3tu1y.png

1zvqpsl.png

14e9l4i.png

Scripting
I have a little bit left to do on the scripting side. The first priority is to get battle processing more smooth and the battle results page looking less “weird”. And next is to get the Relationship System up and running so that you can recruit people in-game for your Hunter Group.

Conclusion
So essentially, things are looking good, if all goes according to plan, we should have a demo available to the public by late May. So keep watch everyone and thanks for the continuous support! :D
 
Hey guys the "Teaser Demo" is just around the corner, all we have to do is get another test run in which will be done by today, and gather the remaining character sprites needed from our new character artist. So get ready to check out this game guys, I'd love comments and feedback on it when it's released!
 
Yup, definitely an FFTA influence which happens to be one of my favorite games of all time lol but not a remake or copy or anything like that. Thanks for the comment and support :)
 
The teaser demo is FINALLY available! Thanks to all that helped make this happen! You can find the download link on the first page.

Feedback would be greatly appreciated :)
 
I took a look at your first post and I must say, the amount of information is overwhelmingly detailed! Looks like you put a lot of effort into all those features. Although I thought the project seemed super ambitious at first, what you have so far looks incredibly promising, including the screenshots (it's nice to see aesthetically pleasing custom graphics work together and not clash)! I'm a little too far deep in my own game design right now (don't want to distract myself :P) but if I ever take a break, I'll be sure to check out yours!
 
Wow...thanks! I really appreciate the nice comments, I've spent a long time on this game already and I plan to devote a lot more time until this games sees completion so these types of comments are really motivational. Thanks alot I appreciate it! And I'm glad you think the graphics don't clash that was a big thing for me for me to fit everything together. So thanks again!
 
Alright! The Official Teaser Demo is out, no more errors, all possible pub quests available, no lag on the world map, and renewed dialogue. Try it out when you get the chance!
 
I accepted the Friends quest and went to the forest but couldn't enter it or anything. Also accepted the potions quest but couldn't find anyone named Matt. The World map cursor was definitely slow. Did I download the wrong version? I wrote down some bugs and tileset issues in notepad that I'll PM you.
 
First of all, thanks a bunch man for finding all these errors, I really appreciate it!

Regarding your PM:

Battle System:
1. I'll try to figure out a way to fix this, by the release of Act One this should be resolved.
2. I'll get to this as well, maybe some text or a different color scheme.

Tileset Issues:
1. Fixed
2. Fixed
3. A bit confused on this one, do mean just adding shadow to right of all buildings, and that wall that encircles Rockdale?
4. Fixed

Other issues:
1. Yea just one save file. I didn't think more was necessary but if you think one save file is too little I'll change it.
2. Do you mean the map lags, or the cursor just moves slowly? Because you can press shift to make the cursor boost foward
3. Fixed
4. Yea, that's why it's up to the player to decide how to budget their money, by going to the pub and accepting quests, they can use the money reward to buy more equipment. However, if you think the pub fees were too high, I'll fix that though.
5. Fixed.
6. Fixed
7. Fixed
8. Fixed
9. Fixed


And as for this post:

Fixed the Friends Quest issue
When you accept the potions quest you're supposed to go to Bern and there should be an automatic cutscene, but I fixed it so that you don't get trapped there after completing the quest.
Press "SHIFT" to boost the cursor on the world map. I'll add that to the instructions when you first enter the World Map.
And yes, this is the right version, I'm surprised there were so many errors we didn't catch lol :/ Anyway, i'll repuload it right now
 
I don't blame you for all the tileset issues I found a lot of the same issues in Inquisitor's demo maps. If you haven't already, dowload inquisitors demo maps here. Houses should follow this design:
inq.png
Medieval_Town_House_02_GSU_by_DeathFromAbove86.jpg
You can wall through one of the marketplace table tiles. Through the sides of the outhouse.
You can walk across the top of the furnace/forge outside. You can walk up the posts on buildings. You can walk onto the hanging wall on one of the buildings.


For the interfaces. If there is already a save file it might be better to have 'Continue' first instead of 'new game'. I've already accidentally started a new game when I was just trying to skip the logos at the beginning.
I haven't seen much of the battle system except that first battle. But it seemed like after you attack the options you can't use should be greyed out or it just auto selected wait for you.
 
Yea I've found quite tile set issues here and there, I just wasn't able to get all of them with Inquisitors. And thanks for the link and pictures, I look into those, that makes it more clear for me. And I got you on the continue thing, I'll fix that and I'll grey out battle options that you can't use anymore.Thanks again man!
 

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