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[Full Game] Lucid Awakening

Lol yeah I know. I dunno, maybe I could add something. But it is VERY hard to add a government system and tell how it works without it getting involved in the plot. I dunno why I am so paranoid of having the government involved in the plot lol.

Well see, so far my game has a central group of characters that the game revolves around basically. And the citizens of the world are (sometimes unrealistically) uninvolved, and they don't have much knowledge of what's going on with the plot. But, if you've played it, you will understand that all of the plot IS kind of "behind the scenes." But I believe that there will be a fairly big event in around halfway or 3/4 of the way through the game that WILL make the whole world aware of what's going on.
 
DEMO UPDATE - First post.

Well...it's a new demo lol. Like most of my other versions, it really doesn't go all that much further into the game than the previous one. But it is RIGHT before you are about to FINALLY actually start the game. You will be going to your first Gate that you have to lock in the next demo.

In this demo, I put in Moghunter's menus. I haven't figured it out completely, so the character names and pics don't show up in the main menu, and there aren't pics where there should be, etc. But they do look VERY nice, so credit for them goes to Moghunter. Also some of the other stuff was done by him to (gameover, title, shop, etc.).
 
I haven't advanced at all into the game...because I am working on a skill system right now. It is one of the hardest, most tedious things I have EVER done. It is a completely event based (NO scripts at all) skill learning thing...it's a mix of...hmm...the Talents on World of Warcraft, and the License Board from Final Fantasy 12, AND the Sphere Grid from Final Fantasy 10.

Each player has their own "skill tree" (dunno if that's the name or not), and there are 2 or 3 different paths they can do. For example, the mage of my game (I'm doing his skill tree first since it's probably gonna be the biggest/hardest to do) so far has 2 different paths. The Elemental path which contains Fire, Water, Earth, and Wind magic as well as MP Boosts and INT Boosts. There is also an Arcane path that has Dark, Ice, and Lightning magic as well as MP and INT Boosts.

Each skill or stat boost is a square tile that requires a certain amount of AP to learn. When you pick Fire 1 (the only one available on Elemental at first), Water 1 and Earth 1 start flashing, which means that once you learn Fire 1, Earth 1 and Water 1 will then be available to learn because they are adjacent diagonally to Fire 1. Wind 1 is at the bottom of this diamond formed by Fire, Water, Earth, and Wind, and can only be accessed by learning either Earth or Wind. There is only one way to go after this on Elemental, it is an MP Boost, which then leads to the second level of Fire, Water, Earth, and Wind.

Also, it's not as if you have to choose either Elemental or Arcane. You can go all the way through Elemental, then start on Arcane if you want. Or you can evenly distribute between both. You're free to do what you want, but it is semi linear on the order you learn skills.

Should I put up a demo of the mage's skill tree so you can all kind of see it? Would anyone be interested? Or wait...should I make a new topic in the demo section for this?

Edit: http://i51.photobucket.com/albums/f389/ ... lltree.png[/IMG]
Here's a pic of it so far. It looks kinda ugly now I know...but no one is responding to the resource request I put up. Here is what I need, if any of you can do it or know someone that can:

1. Some kind of cursor...at the moment I am using a butterfly lol. I want like a pulsing square (maybe light blue) that would fit around the skill tiles with space around it (the square be bigger than the skill tiles).

2. Diagonal and straight lines. I am not exactly sure how they would make them fit right, but I guess the person making the lines would need the demo, and would have to go in and test different lengths and angles until it looked just right. I would want them to reach from the edge of the one, to the edge of the other. And there would need to be a few different angles of diagonal lines because some tiles are spaced differently.

3. A "locked skill" tile. I need a tile the same size and style as all the other skill tiles, but have some kind of seal on it. Right now they are just a blank white tile, but it would be nice if the ones you can't see what skill are yet would have like maybe a raised, metallic looking square that would be there.

4. A nice background panorama for the skill trees. I wouldn't need a different one for each character...just a nice background for the thing. Or you know what? Maybe it could just be a tileset so I could build it how I wanted it; also that way the background wouldn't move when the cursor moves around the map. Maybe like a nice chess board type thing with runes and stuff I could mess around with and put around the different paths or something.

So yeah...as you can see this is quite an ambitious project for just a skill learning system...but I really like the idea and I'm willing to put the time in...and believe me...if you saw the coding I've had to do so far...you may throw up lol.
 
It has a few more ppl there now, those are older screens. And could you be a little nicer with your posts please?

Edit: And cussing doesn't make you cool and I'd prefer my thread not to be filled with profanity.
 
sillypieman is right, there is a difference between criticizing and being rude. That, Karnage, was rude, you could have pointed out the problem without being insulting.

Anyway. Due to my lack of attention span, I didn't read that long post about the skills system, but maybe I'll understand it better if you do post a demo. Good luck on your game. Like I said earlier, this game is great.
 
Should I post a demo in a separate thread? Or would that not be allowed since it's not really a game. It would get more attention that way, and I would probably have more of a chance of getting someone to do the sprites.
 
Yeah you're right. Maybe I'll do it tomorrow sometime. I'll probably put one up at least before the weekend is over.

It would be very incomplete...it would probably just 2 maps. One map that you start on, and when you use the skill that takes you to the Skill Tree it would just add a bunch of AP so you could mess around with the skills. Also, the skill tiles on that screenshot are basically the only ones I have done yet. It is VERY tedious to do each tile...very annoying. Also, I don't have all the resources I would need to make it look a lot better; so it's ugly in other words lol.

I just hope no one steals it...oh wait...that would be kind of flattering lol. Also, I think they would look into the coding that I've done, and give up instantly lol.
 
I am still working on this...it will just be a pretty long time before I get another demo up. Before I release another one I want to finish up these skill tree things (which take a REALLY long time, and I have to do it for 6 characters @_@); and I want to get considerably further into the story. So do not worry, my 2 (or less) fans (LOL).
 
sillypieman;232722 said:
So do not worry, my 2 (or less) fans (LOL).
Make that 3! :yes:

I haven't had a lot of time to check this thread lately but I was pleasantly surprised to see the new skill learning system. It looks really cool, it reminds me of "Rise of the 3rd power" Rm2k3 game by Bad Luck. I think its great you did it with events. Keep it up!

Edit: don't be discouraged if not a lot of people reply here, some people will just wait till its finished to check it out. Plus with that skill learning system implemented I think it will attract a lot of attention.
 
Sorry to post again, but I would actually say to expect a demo (featuring a basically bugless version of my skill learning system) in the next couple of weeks. I am not doing that much further into the game, but I am really working on my new skill learning system. It won't be complete, but it will be very finished feeling, for the most part. The graphics still suck on it cuz NO ONE IS OFFERING TO DO THE GRAPHICS I REQUESTED (HINT!!), but otherwise it feels fairly finished, and has minimal bugs.

I am not going to go through and finish every characters skill trees, because there really is not even that much combat yet in my game, so you probably wouldn't even have enough AP from the monsters anyway to go much further than I am doing the skill trees. I guess if you focused on one path for each character you would get stuck, but not going past the basic skills in each skill tree for each character forces players to try a little of each tree to see the differences (but in the FINAL version it will all be complete, so yeah, you could just focus on one in the final).
 
Lol I didn't mean to sound rude with my bolded "hint," I'm just trying to get attention for it lol.

What I need

Well yeah, there's the thread I made. I mainly right now need the cursor, and the "sealed skill" graphic. Those are my first priorities, the others are just bonus things that I would love to have, but I don't really need them.
 

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