It's kinda like FFX were most of the game is a straight path with the exception of the calm lands. Only here the path is extremely narrow with the equivalent of the calm lands being bigger.
To tell you the truth, I think 13 has more exploration than 10, even if its not that much so.
* The game's pace is really messed up. In the opening I fought every enemy on my way through the map which was stupid because you don't start getting cp until later. So it felt longer then it should have.
Yes, I found this stupid as well. I understand what Square was trying to do, but why even have big battles without experience.
* In order to ride chocobos you have to do 14 hunts first. I didn't find this out until I beat the game. Chocobos only get you around to hunt locations faster. No racing
but you can dig up treasure. That's about it for minigames.
How many hunts did you do? Chocobos are also used to help get you to locations and treasures inaccessible by foot, and there is an area with a red wall and everything.
The only airships you see are in cutscenes, you use warp points to get around on pulse.
To me, the only more thing gimmicky than warp points is an airship.
* Summons are practically useless. You'll use Odin a few times in the beginning but it takes a long time to recharge TP. By the time you get the other summons the TP is better spent on renew and dispellga techniques. They usually make the battle longer and most times can't even stagger an enemy within there time limit.
First off, Im sort of glad this is the case, there is no super awesome moves in the game, it takes strategy. In 12, I remember quickenings which really saved the day in some cases. And in 10, bahumut and up were ultimate. I had Anima, and no one stood a chance with that summoned. However, summonings in 13 are not ultimate, they are flawed and weak.
However, I did not like the fact that you get your last summoning in the middle of Chapter 11 because when you get your summon, you get an ATB slot.. ):
* Another thing that was impractical was the weapon/accessory upgrades. I only upgraded one of lighting's weapon into a new one and a few accessories.
I dont know if Im doing something wrong or the system is really that shallow and dull.
* I missed out on a lot of gil for the first part of the game because I didn't realize there were "components" that you were suppose to sell instead of use as exp. I got by easily enough.
The only thing I have bought from the stores are components, potions, and phoenix downs.
Shrouds were hard to get so I never really used them. They didn't help much anyway. The deceptisol was suppose to help avoid enemies but the path is so narrow that there's no way around big enemies and the little one's crowd together so you'll most likely bump into them anyways.
Shrouds were extremely useful in hard battles. A preemptive strike can go a long way in a battle, along with the stat raiser ones. I just don't understand where you can get them.