MagitekElite
Member
So sounds easy enough ^.^
Is there a limit to how long it has to be? Or the size of the file....?
Is there a limit to how long it has to be? Or the size of the file....?
Those are a lot of glitches to fix. :crazy:clockworkbutterfly":2emtconm said:Dargor,
I just stumbled upon a series of videos on youtube that attempt to demonstrate all the known glitches of FF6. Though they all likely have to do with coding-specific errors, they may still be a handy reference as you make further progress with the SDK, especially in recreating FF6. Currently, there are only five videos (53 glitches), but according to the author, there are over 200 documented glitches that he intends to record. I'll link the videos here for easy reference. I'm sure further videos will be added in time.
1 - http://www.youtube.com/watch?v=ImQDFXf6Rns
2 - http://www.youtube.com/watch?v=8q6XmtYl ... re=related
3 - http://www.youtube.com/watch?v=IMYKMzQP ... re=related
4 - http://www.youtube.com/watch?v=rFLRzlrs ... re=related
5 - http://www.youtube.com/watch?v=M6JcenbV ... re=related
-- Clockwork Butterfly
MagitekElite":3amzjpbk said:Those are a lot of glitches to fix. :crazy:
Those could be edited later when everything is finished...couldn't they, Dargor?
Or perhaps Sabin needs to make it to a certain level before he can suplex giant monsters like Atma Weapon or even the statues. That'd be an interesting change.
Celes_cole":2nj2cdgd said:When I try to run the new beta, it says "This application has failed to start because MFC70.DLL was not found. Re-installing the application may fix this problem."
I'm sorry to hear you are facing some problems, Dargor. I wish I could help somehow >.>Dargor":xa6ixoez said:A little update concerning the demo.
I'm still working on the Save Terra minigame. The multiple parties thing seems to work well but I'm having a hard time scripting the collision detection between monster NPC and other parties on the map. Also the camera movement that pans to the party doesn't work yet.
Besides that I'm still ripping battle animations, which costs me a lot of time.
I hope to release that demo as soon as possible.
Whooo! Keep it up Dargor! :box:Dargor":xa6ixoez said:Now, a little update concerning the editor!
The TreeView system for database entries is almost 100% completed. Only the object the drag n drop for objects order is missing.
At the moment you can create folders and sub folders, rename them, create database entries in them, drag n drop any folders anywhere in the tree.
The maps will receive the same treatment. That means that I'm going to have a new Maps.rxdata file which will contain all the game maps (instead of having all the maps in their own files? I'm not sure if I'm going to keep these, we'll see.) So when converting RPGXP data to FF6SDK Data, all database entries will be added to a folder named based on the data type. For example, the editor will create a folder named Tileset in the Tileset tree and store all the tilesets in it. It will be your job to rearrange them in custom folders afterwards.
Dargor":xa6ixoez said:On a side note, I went to Mnrogar's Den yesterday and noticed that Lord J, the programmer behind the FF3 Multi Editor, just released a new beta version of his editor!
You can find Version 6.70 Beta 1 at the following link: http://www.angelfire.com/pq/jumparound/ ... ml#FF3usME