Oh don't worry about that. I know I'm not the fastest worker ever but I'm still making progress.
I think the biggest problem right now is still the battle system. I'm having a lot of problems with the command input phase. Letting the player use their battle commands while the enemy is performing an action isn't the easiest thing I had to do.
I once tried to stop working on that portion of the battle system (not letting the enemy attack while you can use battle commands) for a while and concentrate on the implementation of all the battle commands and things like that. But then it would kinda break the feel and flow of the battle system and I'd have to fix that anyway one day or another.
I might do this so that other things can improve faster. There's so much to do that sometimes I don't even know on where or what to put emphasis. :/
This lead me to ask you, all of you who are reading this: What are the major features you want/need the most. Obviously I'll spare no details. But knowing this would probably help me to focus and don't get lost in my usual "oh this thing seems cool to do, let's take a brake and code this little useless but cool feature that most of the people won't use!" moments.
But besides that everything is going fine. I'll be on vacation for the whole next week so you know what I'll be doing!
Take care!
-Dargor
EDIT: Oh and by the way, for those who were wondering, that "cool useless" feature I was talking about is a Look At method for player/events. Any characters on the map can look at any other characters even when the target is moving. That's it.