Add a new FF7 font (the edit is in main)
begin
# Prepare for transition
$fontface = "Arial"
$fontsize = 24
Graphics.freeze
# Make scene object (title screen)
$scene = Scene_Title.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
# Fade out
Graphics.transition(20)
rescue Errno::ENOENT
# Supplement Errno::ENOENT exception
# If unable to open file, display message and end
filename = $!.message.sub("No such file or directory - ", "")
print("Unable to find file #{filename}.")
end
Import a new FF7 windowskin
and if you know scripting, move around the Menu boxes to look like FF7:
see in Window_(whatever you are editing now, like item or status)
def initialize(actor)
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
@actor = actor
refresh
In every such window under the initialize method the super refers to window size
the first two numbers are xy coordinates of the upper left corner of the window,
in this case 0,0 or the top left corner of the screen
and the second two are the size of the window,
in this case 640,480 or the sized of the game window
Note: in all cases xy refers to the upper left corner of the window,
the game window is always 640 by 480
and all measurements are in pixels
ALL THIS SCRIPTING WILL ONLY WORK IF YOU HAVE THE LEGAL VERSION OF RMXP
I'd be more detailed but I don't know what the FF7 windows looks like...
Hope it helps