I'm sure this was done back on .net, but I can't dredge anything up from my collection of scripts on my backup disks. So, does anyone know of such a script?
Essentially, if you're on an area with terrain tag one, I want the player to meet one group of enemies, but if he is on terrain tag six, I want him to meet a different bunch of enemies.
I'd like the battle BG to change to reflect the terrain tag as well.
Two other "bonuses" that would be useful. One would be the ability to switch the script off (I only plan to use it on the world map), the other bonus would be some form of compatibility with this thing:
http://www.rmxp.org/forums/showthread.php?t=5848&highlight=encounter+areas
I'd find it helpful if the enemy groups could be altered as events in game progress, but the areas script allows for that already, so all I'd need would be the terrain tag encounters and BG alterations.
Essentially, if you're on an area with terrain tag one, I want the player to meet one group of enemies, but if he is on terrain tag six, I want him to meet a different bunch of enemies.
I'd like the battle BG to change to reflect the terrain tag as well.
Two other "bonuses" that would be useful. One would be the ability to switch the script off (I only plan to use it on the world map), the other bonus would be some form of compatibility with this thing:
http://www.rmxp.org/forums/showthread.php?t=5848&highlight=encounter+areas
I'd find it helpful if the enemy groups could be altered as events in game progress, but the areas script allows for that already, so all I'd need would be the terrain tag encounters and BG alterations.