ok i played it. i'm a big dick to come in and say that it's pretentious without backing it up. let me clarify: your presentation is pretentious.
and now that i've played the game i can say that the game is pretentious too.
i'm not gonna be a dick about it not having gameplay because you flat out say that it doesn't have gameplay. it's a movie, or a short or whatever, which is good. you're playing to your strengths here. from what little i've played of your other projects, i've always told you that you need to either cut the gameplay or work on it. your strengths are in the cutscenes, and here you embrace that. so good job buddy.
now onto the thing itself. as usual i'll just paste my notes that i took as i was playing (watching, whatever).
toggle full screen was anoying. whenever i start a game i use alt+enter to fullscreen it myself. then i toggled the fullscreen and LOL it went back to windowed. idk, it's just annoying. this point really doesn't matter much at all but whatever. ignore this
right off the bat: from the cretor of "some game" is lame, let THIS GAME stand on its own. this is the biggest reason why your stuff feels so ful of self-important bullshit. "hey guys its me kan [reives] gao play my game because it was made by me i'm internet famous ya fuck y'all!" don't do that shit bro. let the game speak for itself. are you creating ART or are you being an ARTFAG. there's a huge difference. art is art on its own, art created to push your own name makes you an artfag. instead of PLASTERING YOUR NAME EVERYWHERE, leave it sublte, put it at the end or in the beginning or something but not DOMINATING a third of your whole movie. trust me bro, this is why the cool kids dislike you. your game is solid, but your presentation makes you look like a self-centered dick and all you want is your ego stroked.
but hey is all you DO want is your ego stroked then keep going bro- you're doing a great job in that regard.
dont zigzag the screen pan, i found it jarring and annoying when everything else was so smooth
why end a sentence with a comma?
crooked painting is a nice touch, very nice atmospheric details. the definite high point of the game is your creation of atmosphere and tone.
emoticon bubbles don't do anything but annoy, make noise, jar the viewer out of immersion. seriously they are ANNOYING, especially when they MAKE NOISE TO REPRESENT SILENCE...
what? in all honesty this thing is VERY NICE, but every once in a while you feel the need to throw in a totally useless emoticon bubble which just SHATTERS the mood. here's an exercise: go back and take out all the emoticon bubbles and then rewatch it. i guarantee that it will do a much better job of keeping the viewer immersed into your world.
what@"lullaby composed by ME". hey this is EXACTLY what i was just talking about. what is the POINT of putting these words on the screen, other than to say "hey everyone I MADE THIS LOL LOOK AT ME". on TOP of that, it further kills the immersion, moreso than the emoticon bubbles. maybe if there were a number of songs with different composers and you did this for each, it would make sense, but putting the name of the song and the composer is just ridiculous. let the story and the music SPEAK FOR ITSELF. it's like you don't TRUST your own work to do its job, bro. your shit is GOOD ENOUGH where you don't have to force it.
RELAX AND PUT FAITH INTO YOUR ART AND YOUR AUDIENCE
very nice attention to detail in the character moving objects and stuff. gets boring and repeititve after a while (lol lets watch a woman make a cake, slowly and inefficiently for a very long time), but REALLY NICE job with the character edits nonetheless.
so we can hear one character talk but not the other? this defies logic. either let us in or keep the shopkeepers muted as well as the mother (suggestion: see if you can do this entire thing without any dialog whatsoever; it seems unecessary).
why are you hyphenating "make do"?
you can SHOW SILENCE without making little TICKING NOISES: here's a hint: just have them not say anything (just more about the emoticon bubbles; every time they pop up it just KILLS the scene. you do this in your other game too. have you TRIED it without them? classic writing advice: SHOW DON'T TELL. using emoticon bubbles is the rpgmaker equivalent of telling. your control over the atmospheric ambience is AMAZING, graphicaly, mucially, sound effectically, whatever. why do you feel the need to use the emoticon bubbles? again you're not trusting yourself or your audience: don't FORCE things: let things show themselves. you're good enough to do it. stop limiting yourself with the EASY WAY because it shows man
"thar", "y'rs" - this is just annoying, suddenly he's a pirate?
"more than welcomed"? your grammar is just WEIRD in some places. but you're a foreigner right? or maybe a typo. not a big deal, just pointing it out in case you go back to revise or anything
god the kid's dialogue is annoying. was it supposed to be cute? "nooOoOoOo" "eeet", "etc"
there's plenty more so if you have any specific questions just ask bro
overall the game is INCREDIBLY SOLID but at the same time reeks of that pretentiousness that follows you everywhere. you are potentially among the MOST TALENTED PEOPLE IN THIS COMMUNITY but you need to get over yourself and let the
ART BE ART on its own. i hope that makes sense man because if you're able to get over this then you can create some amazing things
EDIT:
Also, Despain, seriously, you're just as bad as the fanboys. etc etc etc
who are you how do you know me?