Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

[Demo][v2.0.2]Super Mario RPG: The Starlite Worlds

Long overdue post...

The Starlite Stream
Flowing between the Starlite Worlds is a weird assortment of aimless energy. Although it appears random and unorganized to the untrained eye, the Starlite energies are actually a highway of energy transportation. According to E. Gadd, the best way to thing of the Starlite Stream is as a series of tubes. We ourselves cannot travel through the Starlite Stream, but there are ways to send information between worlds using the energy highways.

In other words, Super Mario RPG: The Starlite Worlds has the ability to generate certain types of data files that can be read on other people's computers. For instance, there will be about 25 Star Pieces to find in the game. However, you'll need 30 to buy all the items they are used for. The solution is to go online (most likely to this forum) and ask a fellow member to generate a Star Piece for you. They can it while playing the game, and then they send that file to you. You simply put the file in the "Stream" folder, play your game, and import the Star Piece. Of course, each save file has a unique ID, so you can't keep importing the same Star Piece since the game will keep track.

This seems like a trivial ability, but there are other features that benefit from this like the "My Little Minion" feature.

Further in the game, you'll encounter the "My Little Minion Shop." Essentially, it's a pet system. You buy a minion (enemy enemy that you've fought except for some bosses) and raise it by giving it items. These items raise it's stats and make it stronger. You then use the Starlite Stream system to send your pet minion to someone else's game where they can fight him. (You don't get any exp or drops, of course). You also get to name your minion. When the time comes, we'll open up a thread for people to challenge each other with minions.

For example, someone could make a post like:

Minon: Shelly
Type: Koopa Troopa
Rank: 2 (Rank is based on how much you've raised him)
Link To Download Data

or

Minion: Parapara
Type: Paragoomba
Rank: 2
HP Boost: 50
FP Boost: 10
POW Boost: 20

We plan on making for features to take advantage of interconnectivity with other games.

Tose T's Kitchen
Something that was missing from Seven Sages but was a staple in the Paper Mario series was the recipe system. I'd like to gladly announce that this problem has been rectified with Starlite Worlds. Although there's not as much fanfare for recipes and itemcrafting as there is for badges or action commands, I still think that this development is worthy enough for it's own thread.

Tase T. and Zess T. brought a fun little side mechanic to Paper Mario & PM:TTYD respectively. Granted, I never spent too much time cooking later in the games. For one, making an item simply took to long. The animation was nice the first time, but when you want to convert a batch of items it was quite annoying. Other than that, it was fun to experiment and see what items there were for you to create.

In Seven Sages, we decided it'd be too much work and too little pay off to try and make our own system. The best we could probably do in Rpg Maker 2003 would probably be a very limited "Mushroom Cooking" script, which would just focus on mixing items like Honey Syrup and Super Mushroom to get Honey Supers. Rather than do that, we just made the combinations readily available in the game.

Starlite World's Tose T. should be a welcome addition to the list of mechanics in the game. Hopefully, it'll be just as good or better than the Paper Mario system.

Features/Notes:
-Quick, streamlined system for cooking items (No obnoxious animations!)
-Start off with the ability to combine two items
-Enhance equipment by mixing them with items (Fire Flower + Shirt = Fireproof Shirt)
-Upgrade Tose T.'s efficiency with badges! (Get more items out of each cooking attempt!)
-Everytime you make a new item, it's added to a list of items you've made. You can keep record by asking Tose T. what you've made
-And more!

Advanced Badge System
The Badge System in Seven Sages was okay. In no way was it really able to copy the likes of the Paper Mario badge system. At the most it was a reference, perhaps a nod in the general direction, to the PM system, but in actuality nothing like it. In The Seven Sages, badges were a minor thing, didn't influence battle too much, and there weren't to many of them.

This time around, in what I've dubbed the Advanced Badge System, things are a lot different. Much like Paper Mario, badges will play a big role in The Starlite Worlds. All of your skills are learned from them instead of by level. There are party badges (like in Seven Sages) but also badges for each individual hero. However, the badge points needed to equip badges are shared by the whole party. Just like when you buy an equipment for Mario, you use the entire party's Gold Coins, equipping the Fire Flower Badge to Mario will use the BP stock from the party. This feature allows you to balance your characters the way you see fit. Stack Bowser with strong moves and leave the Bros. with only basic skills? Only equip badges that boost the whole party? It's up to you.

The Badge system and it's involvement in skills has made Seven Sages Suit system obsolete. This may be a step backwards in some people eyes, but it's really not. In actuality, it advances the Suit concept to an even higher level.

This time around, YOU MAKE THE SUITS. The Badge systems allows for this type of customization. For example if you want a "Fire Mario," then give him badges with fire-based attacks, badges that make fire moves stronger, and even equipment that raises his resistance to fire and lowers it ice. And there you have it, your very own Fire Mario.

Seven Sages had rigid, predetermined changes in skills/attributes which we called Suits. But badges allow for you to change things to fit your playing style. Are you a defensive player? Equip Defend Plus, Pretty Lucky, and Damage Dodge to lessen the damage of your foe's blows. Would rather go all out? Equip high damaging/high risk moves, badges like Power Plus or Charge. Again it's really up to you.

Badge Interface (Subject to change)
dq6wc8.jpg

List of badges:
Total: 72
M=Mario, L=Luigi, B=Bowser, P=Party, A=Ally

A
All or Nothing (M,L,B,A)
Appeal (M,L,B,A)

B
Bonus Booster (M,L,B,A)

C
Charge (M,L,B,A)
Charge Boost (P,A)
Chill Hammer(M)
Close Call (M,L,B,A)
Critical Burst (M,L,B,A)
Critical Power (M,L,B,A)
Critical Rush (M,L,B,A)

D
Damage Dodge (M,L,B,A)
Daredevil (M,L,B,A)
Defend Plus (M,L,B,A)
Double EXP (P,A)

E
Escape, Escape! (P)

F
Fast Feet (P)
First Attack (P)
First Attack+ (P)
First Strike (P)
Fireball (M)
Fire Breath (B)
Fire Rush (M,L,B,A)
Fire Swap (M,L,B,A)
Flame Hammer (M)
Fleet Feet (P)
Flower Saver (M,L,B,A)
FP Drain (M,L,B,A)
Freebie Finder (P)

G
H
Hammer (M,L)
Hammerman (M,L)
Healthy Flower (P)
Healthy Flower+ (P)
Healthy Flower++ (P)
Healthy Heart (P)
Healthy Heart+ (P)
Healthy Heart++ (P)

I
Item Magnet (P)
Item Technician (P)
Item Technician+ (P)
Item Technician++ (P)

J
Jumpman (M,L)
Jump (M,L)

K

L
Last Stand (M,L,B,A)
Luck's Last Stand (M,L,B,A)
Luck's Last Stand+ (M,L,B,A)
Lucky Touch (M,L,B,A)
Lucky Touch+ (M,L,B,A)

M
Man-at-Arms (M,L,B,A)
Mega Rush (M,L,B,A)
Mega Fire Rush (M,L,B,A)

N
O

P
Payday (P)
Pity Flower (M,L,B,A)
Power Jump (M,L)
Power Plus (M,L,B,A)
Power Rush (M,L,B,A)
Power Start (M,L,B,A)
Pretty Lucky (M,L,B,A)
Punch (B)

Q

R
Refund (P)
Repeat Attack (M,L,B,A)
Revenge Flower (M,L,B,A)
Revenge Sight (M,L,B,A)
Revenge Strike (M,L,B,A)
Risky Miser (M,L,B,A)

S
Secret Item Finder (P)
Shock Hammer (L)
Slow Go (P)
Splash Hammer (L)
Striker Magnet (P)
Sun Hammer (M,L)
Sunny Day (P)
Synch Up (P,M,L,B)

T
U
V
W
X
Y
Z
 
Re-downloading now.....hope it works.
BTW you make one of the best games ever I'm currently playing the mario rpg that you made and its great. Although its kinda unfair how the enemy can keep attacking you while you make your decision.
 
You don't need to do that, just install the font.

BTW, in Seven Sages, in the menu you can change "Active" to "Wait" and the enemies will wait for you
 
Demo 2.0.2 released!
http://www.youtube.com/watch?v=2vbyJcfDDBg

Also some new info:

Enemies can now have badges!
Yup, you heard it right. There's a slight chance that when you enter battle with a foe, he'll have a badge of his own. There's a 10% chance that you'll get that badge after defeating him. There are skills that can steal the enemy's badges, and badges of your own that can raise the drop and appearance rate of enemy badges.

They just don't hold badges for you to get, they use them as well! Take a look at this screenshot:
nl1y7l.jpg

Scutlet have a skill called "Bug Rush" which he calls allies to help attack you. This is considered a "Combo Attack," and occasionally a Scutlet might have the badge "Synch Up" that ups the power of Combo Attacks. Another example might be a Cheep Cheep having a "Thunder Swap" badge. They're weak to Thunder, but with the badge they'd get a speed boost when attacked with a Thunder skill. This can add a certain layer of strategy in some situations.

Auto-Saving
The game will autosave at the beginning of important cutscenes. You can load from that position from the title screen, but when you load an autosave it will be deleted. Loading normall will also delete an autosave.
 
Just to let you know we're still working on this, here is a teaser of some newer skills.
Let us know what you think!

http://www.youtube.com/watch?v=GPeh5i2QO-8
 
Long time no... quadruple post.

Updates:

-There's a new download link for those who haven't played demo 2.02. It's one file instead of two, and is about 207mb

-In terms of progress, the game length is currently about 15-20 hours. To put that into perspective, that's about twice as long as the entirety of Seven Sages, and we're only a little past halfway!

-Every chapter in the game has it's own flavor, and you'll find that it's never just Dungeon -> Artifact -> Repeat. Thanks to C Division, the most enjoyable part of the game just might be the humor and characters.


Finally, a new video showing off some mini-games you'll see throughout the game.
http://www.youtube.com/watch?v=m0q7lAjUSn0
 
King Bowser vs King Stiron...
Who is the King of Bad?

Here is a more theatrical trailer for our game:
It's supposed to be a little over the top.

http://www.youtube.com/watch?v=YXhO0eFzTrE
 
Very cool. I still love everything about this. New features are spectacular. Everything is nice looking. Not much to say, keep up the great work.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top