OK, what I'm looking for is a custom Battle Algorithm Script. Here's the deal. I am implementing a position selector in my menu, similar to the formation command in FF3j. If you choose the same actor twice in a row, his position changes.
I need a script that allows for damage dealt and received from the back row to be half as much as it would be if you were in the front row. Magic and ranged skills need to be unaffected by this.
Just to be clear:
EXAMPLE:
There isn't any real compatibility issues, because I'm using basically the default system. I'd prefer something non-SDK, because I have many non-SDK scripts in use.
I need a script that allows for damage dealt and received from the back row to be half as much as it would be if you were in the front row. Magic and ranged skills need to be unaffected by this.
Just to be clear:
EXAMPLE:
- :thumbsup02: Arshes is a warrior, on the front line. Everything is normal for him.
- :thumb02b: Gloria, a cleric, isn't really a fighter, more of a support unit. She is on the back line. The physical damage she deals is cut in half, but her magic-based damage is still as strong as if she were a front line fighter.
- :cheery02: Estelle, the green haired archer, is also on the back row, but her weapon, a bow and arrows, is capable of ranged attacks. Her Damage dealt is the same as a front line fighter, but the damage she receives is dealt as though she were back line.
There isn't any real compatibility issues, because I'm using basically the default system. I'd prefer something non-SDK, because I have many non-SDK scripts in use.