dog199200;317151 said:
um is there a way to get it so that it can't be skipped till it goes all the way through you know like in a normal console game, and then is there a way for it to go to the save screen after words then from there it goes to the main screen?
For the going to Save, just go to lines 168 and 175, and where it says $scene = Scene_Map.new, change the Map to Save.
For the non cancelling, just go to lines 172-179, and put a # before all the lines, so it will look like this:
#Check if the credits should be cancelled
#def cancel?
#if Input.trigger?(Input::C)
#$scene = Scene_Save.new# $scene = Scene_Map.new
#return true
#end
#return false
#end
And then go to line 194, and put a # before that too.
There you go, when the credits finish it should go to the save menu, and you can't cancel the credits off !
Hope it works !