someperson
Member
Alright I have a common event thats paralell process and the trigger switch is always on. Now, the 1st branch checks to see if X is pressed(which is A on the keyboard). After that, it checks to see if certain armor is equipped. The problem now is even when the armor is equipped, it does not read the tasks for the path when its equipped being true. It will always read the false path. I tried to see what the problem was by changing the branch to if that item was possessed or if a weapon was equipped. Those worked, but for some reason, it keeps thinking the armor isn't equipped when it really is. Anyone know why and possibly a solution to this bug?
Edit: My bad, I accidently posted this in the scripts board. Go ahead and move it to where it's supposed to be
Edit: My bad, I accidently posted this in the scripts board. Go ahead and move it to where it's supposed to be