jъГìsт":3iy0ill1 said:
A good resource for poses, so why does your character have a big sword which appears to look like a Buster Sword, and have a similar hairstyle ?
I mean, I really wish people would stop basing their characters appearance (And in cases, their personalities) from Cloud, I mean, he's one of the worst Final Fantasy characters ever, I wouldn't mind if you tried someone GOOD like, atleast Auron (Since he has a big sword too, but atleast he's got a better framework to base your characters off, especially for backstory...)
Also, it's just me on this one, but I'm REALLY not a fan of anime style eyes, I just don't like 'em at all.
I think it's a little un-called for to attack a person on their picture choice-of-character. Obviously this is an art critique thread, not an idea criteque thread.
as for your drawing, ther's a few things i'd like to address here.
1: 2D drawing vs. good 2D drawing
At the moment, you have a 2D drawing. It LOOKS 2 dimentional. the main reason for this I think is, is because of your lack of knowledge of the human anatomy. The way you've drawn this looks flat and has an un-filled body. What i mean is; you've put arms, legs and a head on a rectangle without thinking about how these limbs connect to each other. EG: a head is more or less an oval, the trapezoids connect the top of the shoulders to the neck (if you've ever drawn an dragonballz picture, you'll notice the massive neck muscles), opposite to those muscles holding the arms down are the lats. as you can tell, everything plays a part in making a picture of a person look realistic
2: Choice of armour
OBVIOUSLY, the clothing of a character is important, and it will define who your character s are in relation to each other and the plot. What you haven't thought of (again, going into anatomy) is HOW things connect and move with each other. the pauldrons, for example, look as if they are glued to the cuirass. how would a person be expected to lift their arms? you need to think of places for pivot points, the shape of the moving apparel to allow for it to pass body parts without impaling the wearer and the amount of detail and body shape allowed, also, you will need to think of the thickness of each 'material' used(the cape attached to cuirass, i believe, should be thicker and connected with more than just a nail through the fabric, do you know what i mean?).
3: Colouring and shading
I honestly hate what you have done with the hair. i'm sorry to be so blunt, but it looks terribly messy and i can see each colour you have used explicitly. whereas you have changed the style and used single colours with differing strengths on the rest of the drawing. I say, for beginners, keep it simple, keep it consistent and add shadows in respect to ONE SOURCE OF LIGHT. Think about the folds of clothing, the kinks of steel, the curces of steel etc.
i hope this has helped you at least a little bit