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Changing the Attributes

Is it even remotely possible to change the attributes of the RPG? The four default attributes (STR, AGI, DEX, INT) is far too limiting in my opinion and I'd rather have seven, which seems to be satisfactory enough. They should be:

Strength- Determines stand-alone weapon attack power.
Vitality- Determines stand-alone weapon defense and a little bit of HP.
Dexterity- Determines accuracy and a bit of critical hit rate.
Agility- Determines speed and avoidability.
Intelligence- Determines stand-alone magical attack.
Spirit- Determines stand-alone magical defense and defense against special attacks.
Luck- Determines critical hit rate and some avoidability.

It seems enough for most RPGs but I'm not sure if I can make it that way in RPG Maker 2003. Any ideas?
 
I suppose that you could learn to script yourself, in theory...

Yeah, request a script or search for one that does things like that. (Studying other people's scripts is useful for learning, too.)
 
Woot! And since you're here, SephirothSpawn, I got a question about ur Test Bed V.4, I'm using your Battle Switcher script but it can't seem to find the SDK Log even when I transfered the Hidden RSC Files over to the folder where the game is located.
 
So if I give you a copy of my script then are you able to understand the problem if I explain what the error message says? Because I don't have a clue what it's referring to in the code. The line with the error doesn't look wrong to me.
 

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