Is it even remotely possible to change the attributes of the RPG? The four default attributes (STR, AGI, DEX, INT) is far too limiting in my opinion and I'd rather have seven, which seems to be satisfactory enough. They should be:
Strength- Determines stand-alone weapon attack power.
Vitality- Determines stand-alone weapon defense and a little bit of HP.
Dexterity- Determines accuracy and a bit of critical hit rate.
Agility- Determines speed and avoidability.
Intelligence- Determines stand-alone magical attack.
Spirit- Determines stand-alone magical defense and defense against special attacks.
Luck- Determines critical hit rate and some avoidability.
It seems enough for most RPGs but I'm not sure if I can make it that way in RPG Maker 2003. Any ideas?
Strength- Determines stand-alone weapon attack power.
Vitality- Determines stand-alone weapon defense and a little bit of HP.
Dexterity- Determines accuracy and a bit of critical hit rate.
Agility- Determines speed and avoidability.
Intelligence- Determines stand-alone magical attack.
Spirit- Determines stand-alone magical defense and defense against special attacks.
Luck- Determines critical hit rate and some avoidability.
It seems enough for most RPGs but I'm not sure if I can make it that way in RPG Maker 2003. Any ideas?