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Canadian Knights (56k Warning!)

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In the far off land of Medieval Canadia, there lived an enormous midget. His name was Bildo, and he was so large that he had legitimate claim to being the second tallest midget who ever lived. Hundreds of years before our story begins, he saved the kingdom from certain destruction, earning the respect of the people, and immortality granted him by the Well of Unnaturally Long Life. Now, the greatest hero the land has ever known has dissapeared, as the country needs him once more. Will he answer the call? Will he save Canadia from the Dread Sovereign Lord Cactus? Will Captain Tim ever be able to repay his credit card bills?!
The answers and more all lie within.
This my friends is the story of Bildo the Midget, and his Canadian Knights.

The demo which will arrive sooner or later is planned to be able 1 hour long, and features Castle Canadia and its expansive sewer system. It is intended to serve as an introduction into the overarching plotline of the game, and not so much the individual characters. (Especially since only one of the heros is present in this section.)

I'd like to explain our major delays. Originally, we planned to release Canadian Knights with a demo, followed by the rest of the game in its entirety. Following this development plan, we approached the game more or less wholistically, creating several dungeons and towns that appear much later in the game. As discussion and deliberation led to something of a refinement and simultaneous expansion of the story, and also a decision to dramatically increase the size of the intermediate areas and dungeons, we chose to split the games development and consequent release schedule into chapters. I believe 5 in all. With this approach, we nearly completed Chapter One: Remembering Dismembered Memberships. It became evident to us however that our opening was a bit weak, and that we were introducing characters too quickly at the outset. Since we had already recorded a large amount of dialogue, and were satisfied with chapter one in and of itself, we decided to write an entirely new prologue chapter. This new approach would clarify some character introductions and give Captain Indy some time in the spotlight. It also gave us a better link to some later events.
During these deliberations, my co-developer Nick moved out of state. This considerably slowed production on many things, and at the same time school became literally unbearably busy for me, and development basically stopped.
Summer has since come, and we have been a bit lazy in picking back up where we left off, but things are picking up again. So no, Canadian Knights is not and will not be cancelled.

And now, some characters:

Bildred Q. Crackimus, AKA Bildo
http://img106.imageshack.us/img106/8774/bildoiy7.png[/IMG]
Captain Indescribably Ugly, AKA Indy
http://img351.imageshack.us/img351/2117/indyfc1.png[/IMG]
Aardvark Yammie
http://img351.imageshack.us/img351/5179/yammievd3.png[/IMG]
Walter Fishfat
http://img351.imageshack.us/img351/8726/walterca4.png[/IMG]
Captain Timid T. Snuggles, AKA Captain Tim
http://img387.imageshack.us/img387/5803/timfaceuu3.png[/IMG]

Screenshots: (Nothing is ever final)
http://img283.imageshack.us/img283/6231/yayshotuo3.png[/IMG]
http://img102.imageshack.us/img102/8297/yayshot2my8.png[/IMG]
http://img102.imageshack.us/img102/4761/yayshot3tf4.png[/IMG]
http://img283.imageshack.us/img283/8692/yayshot4nl7.png[/IMG]
http://img102.imageshack.us/img102/4746/yayshot5un4.png[/IMG]
http://img283.imageshack.us/img283/2144/yayshot6uz7.png[/IMG]
http://img106.imageshack.us/img106/2056/yayscrn4bo2.png[/IMG]
http://img106.imageshack.us/img106/994/demoscrn1ec1.png[/IMG]

http://img351.imageshack.us/img351/2389/yayadsu1.png[/IMG]

More coming soon! Just wanted to get SOMETHING on here.
 
Yeah, sorry there's nothing new just yet - I'm waiting on some more facesets. I could show tons of shots of the characters already there (And I intend to today) - but some of the characters, like Bisco Lovespoon (Who comes in at the end of the Post-demo chapter 1) and The Dirty Scotsman ae cast, but haven't been photographed for some bizarre reason. I'm calling Wendy, the girl who plays Bisco, today to see when she will up for a little photography session. Also, we have very few female townsperson faces. This is partially because most of the girls we knew have moved away, and partially because the ones we DO know haven't been photographed yet. (Actually, that's a lie, we have captured prolly 3 of em - but that's not enough)

As I type this, I've come here to post some new screenshots! YAY! (Gimme a while, I need to capture em.)

As for the demo taking so long, there's a simple explanation - I was too busy to work on it much during the school year, and I've been enjoying my summer too much. The coming school year will be much less strenuous as I will no longer be taking third year science courses 3 at a time, and I'll be trapped behind my laptop for hours between classes. We swear we will never cancel this project, and that the demo is nearly done - we just need to get motivated again.

so motivate us already.
 
Looks pretty funny. I love the nun! Your mapping could definitely use some more detail, though. You have too many bland, open areas. Good luck and hope to see you make some more progress with it.
 
You mean in the castle shots? Cuz I'm fully aware of that, and seeing as how it's one of the least trafficked, newest areas, it's not done and it's not a priority. I still haven't edited a tileset for it.

If you're referring to anything else, I dunno what to say - I don't see it.
I've had people complain my mapping is too cluttered :P
 

Anonymous

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As a Canadian, I feel the need to say that this game pwns. That is all. :D

P.S. I'm the 13th tallest midget in my clan of igloos. (heheh)
 
Hey, wait a second, I don't remember posting this very post 30 minutes before my birthday... how odd. Could it be that I'm suddenly possessed by Awfulman?
Well, yes, it could be that.
-Awfulman
In a drag race, the men run in dresses. Happy Birthday from Veilthedarkness.
(Yaaaak!)
 
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