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Build & Win Contest: Initial Details Thread

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GameBoy":19xv4pkt said:
One question: I must make full game, or it can be only a demo?
Even though the game may be as long or as short as you wish, I'm sure you would be required to actually have an ending to the game, or some kind of objective to it that causes you to 'win,' if that makes any sense. Or do you already have a game? If that's the case then your current demo or whatever wouldn't be eligible for entry. I assume the game must have some sort of end objective, either save the princess, shoot all the aliens, collect all the coins, etc. Anything less would be a statement that you couldn't meet the deadline in time.

Slap me if I'm wrong, or misunderstood the question.
 
Eventing_Guy":1ia7s50x said:
Wow... I download the Free Trial... Follow the tutorial...

Went to Test play... I can't because my browser isn't
the most up to date.

Looks for way to update... I need the Newest version of Windows.

Looks Like I can't even compete unless I buy a NEW Computer.

(My comp doesn't like Windows 7) :mad:

You can always compete for my contest. :)
 
Smashdaddy you aren't wrong at all. Think of a complete product as something that has at least met near term goals in the game. So maybe you plan a big platformer with 32 levels, and you churn out four or even two. That's fine. You have playable units that has a beginning, middle, and end. The shorter the game is the more likely it won't win, since it prolly won't have as much content as other people's games. But if it's polished you may still catch one of the runner up prizes.

Even if you don't win you may have something to share with your friends on facebook.
 

Tuna

Awesome Bro

Very cool! I'm definitely excited about this. I have a lot of time off work this week, so I should be able to get a big start on my project by the end of the week. This is an excellent way to expand HBG and get the community to be more active.


Two questions:

Why is this not all over the main page?

HBGames.ORG nor SCIRRA LTD can be held responsible for what you do with your prize money.
I think you're missing a "Neither" at the beginning?
 
I'm in!

On a sidenote: I've been thinking about using Construct for a new project anyway, but does anyone know how Construct2 and Phonegap work together to get construct games released on mobile platforms?
 
I'm giving you guys a head start. To clear my conscious. The last contest I won on a technicality. Because like no one submitted anything. I was using software that was brand new to me then. I only submitted something because of pride. I said I would enter and I did. But it was too easy, and my stupid pride made me turn down the first place gift card and ask for private subforum (that I never use) instead. I DON'T WANT TO FEEL BAD FOR WINNING EVER AGAIN. Cause when I get home on monday IT IS ON! I am going to EARN my prize this time. No weaksauce finish.
 
I just completed that beginner's guide and Construct 2 is nothing short but amazing. The eventing system is as easy as RMXP and the AJAX features and all are well known stuff for myself and most other web developers. And considering you can port your games to mobile devices makes it a dream to work with. I'll start thinking about my game right now!
 
All of the tutorial projects run smoothly, but once I make my own platformer with like 2 objects, it crashes, or lags rediculously... so far not liking the program.. hopefully it'll get better
 
Maybe you are not putting your events together well or your browser doesn't support html5 because everything i tested so far (including platforming) works like a charm.
 
The developers recommend using chrome for optimal performance with html5. I've been using firefox and really have seen no issues except when I leave the browser open too long. Long as in like I leave my computer on for hours to do stuff and come back to it.
 

Tuna

Awesome Bro

Juan J. Sánchez":7im5e2ws said:
Although I'm not convinced about Construct 2, because it means I have to start a new learning trail.
If you're into programming like I am, then learning a new IDE/language is like a delicacy to you. :biggrin:
 
Well, the thing is, I'm kind of enthusiastic about my very recent project, Brain Zap. I'm afraid if I drop it to start something new, I'll kind of loose impulse and creativity.
 
It seems a little unfair that we have to learn a completely new engine and we'll be competing against people on the official forums that have much more experience with it.
 
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