http://bb.xieke.com/files/missingno1.png[/img]
missingno's
zephyr template
an updated version of GreenRaven's Breeze
Everybody knows I'm not a fan of the Breeze template. It's not because of the template itself; it definitely has some good points to it. But for the most part the majority of sprites on this popular template encourage poor pixel practices. I personally believe that the purpose of a sprite template is not simply as a base. A sprite template should be a useful tool for beginning pixel artists. Therefore, it is my goal to reintroduce the template in a way that will maximize its useability as a spriting tool.
Enough chatter. Let's see it.
http://bb.xieke.com/files/male.png[/imgzoom]
http://bb.xieke.com/files/female.png[/imgzoom]
The male and female forms of the zephyr.
examples
Of course I wouldn't leave you with that. I've made some quick examples to show how the template might be used.
http://bb.xieke.com/files/examples.png[/imgzoom]
The first line is the palette that I created.
The second line shows four example characters.
The third line shows some alternate body types. A heavier, older-looking form for the male and the female, and then a third difference for a child sprite. Notice how in the heavy people, the difference isn't only in the width of the body: their faces have more rounded cheeks.
Good luck and have fun!
And remember... semper games.
missingno's
zephyr template
an updated version of GreenRaven's Breeze
HTML:
<div style="width: 700px; text-align: left;">
Enough chatter. Let's see it.
http://bb.xieke.com/files/male.png[/imgzoom]
http://bb.xieke.com/files/female.png[/imgzoom]
The male and female forms of the zephyr.
These sprites are not simply edits of the original Breeze, but were originally created with the intention of building upon where the Breeze original fell short. Hopefully the similarities and differences to the Breeze template are evident. The most prominent difference is the color palette, which has significantly more contrast than the original. It also makes use of "cooler" shades to give it a more natural coloring.
examples
Of course I wouldn't leave you with that. I've made some quick examples to show how the template might be used.
http://bb.xieke.com/files/examples.png[/imgzoom]
The first line is the palette that I created.
If you look at it, you'll notice that the two darkest shades are the same color for each of the colors. Following that, there are only 5 different colors used for the next shade. The two lightest shades are unique for each color.
What is the purpose of this? It avoids "straight ramps" (ie. colors that go straight from a dark shade to a light shade) which make colors look very artificial. At the same time, it helps unify a palette which ensures more consistency within the overall project. Lastly, it actually tends to make palette creation quicker and a bit easier, while at the same time giving (generally) better-looking results. Sounds good!
Also make a note that I don't use pure black (#000000) or pure white (#ffffff). Nowadays the biggest reason for avoiding these colors is personal preference, but I'd suggest avoiding those anyway, since things tend to look more natural (at least to me) without those.
My palette is by no means perfect, nor is it complete. And I didn't include it for you to use directly. It's an example, and it might be useful to think about when picking colors of your own to work with.
What is the purpose of this? It avoids "straight ramps" (ie. colors that go straight from a dark shade to a light shade) which make colors look very artificial. At the same time, it helps unify a palette which ensures more consistency within the overall project. Lastly, it actually tends to make palette creation quicker and a bit easier, while at the same time giving (generally) better-looking results. Sounds good!
Also make a note that I don't use pure black (#000000) or pure white (#ffffff). Nowadays the biggest reason for avoiding these colors is personal preference, but I'd suggest avoiding those anyway, since things tend to look more natural (at least to me) without those.
My palette is by no means perfect, nor is it complete. And I didn't include it for you to use directly. It's an example, and it might be useful to think about when picking colors of your own to work with.
The second line shows four example characters.
I believe these display a nice range of unique personalities (less so on the latter two, which are intended to show normal-looking but lively NPCs). The first two I think are good representations of what a standard RPG sprite would look like on the zephyr.
The third line shows some alternate body types. A heavier, older-looking form for the male and the female, and then a third difference for a child sprite. Notice how in the heavy people, the difference isn't only in the width of the body: their faces have more rounded cheeks.
Because of my intention for this to be a spriting tool rather than a simple base, I'm not going to be released fully animated versions of these alternate forms (other people are welcome to, but a part of me discourages that). Why? Because I think that it would be a worthwhile exercise to edit the template on your own. As a spriter, it is your job to alter the base into something that fits the character you are creating. At least that's the way I see it. It might sound weird, but I genuinely want people to improve, and the best way to get better is to do things yourself. Use my examples as models and inspiration, but learn to manipulate the pixels on your own.
Good luck and have fun!
And remember... semper games.
HTML:
</div>