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Beyond the Veil

Blargck!
I caught a cold, so I can't get much done.
But... there's some getting done, just not the tough stuff.
http://img504.imageshack.us/img504/4397 ... t22qh7.jpg[/img]

Put the boost meter back where it used to be. I tried a new one that set across all the actors' bars. From a design standpoint, it seemed like the perfect option, but in practice with all the colors and such, it failed. So back to the old one for now.

I also figured out an important part of the RTAB code that will lead me to fixing the tandem attacking issue. My brain is too tired to do any tough coding though, so... TOO BAD FOR ME!
Time to go play Red Dead Revolver.
-Stay Tuned... *cough*
 
Hey all its Saint Patrick's day! A great day to be Irish! Like me! Even if you're not... EVERYONE is Irish on Saint Patrick's day,... so no worries ok!?
Where I'm from, Wyoming USA, there are LOTS of Irish people. Not unusual right? Well... there was one Irish man in particular who I was inspired by. He was a prominent leader in the labor unions in our state and helped many lower class workers keep good jobs. He raised 3 sons with his wife who stayed by him all his life.... which ended this Saint Patrick's day 2008. His name was Pat, and he was my grandpa, my dad's dad.

So... There should be some more delays I'm afraid, but I still think I can get a demo around the first week in april....
We'll see! But in order to see, you'll have to,
Stay Tuned!
 
HEY!!!!
I'm back, baby! Finally over my cold and I'm back from my grandpa's funeral (sorry about the cheesy previous post)!I still got some decent work done however, so that's good! Got a LOT of Pine's animations done. (they look fantastic BTW  :shades:

BONUS--Funny story from the funeral
I live in Laramie WY, and the funeral was in Rock Springs, WY. In between the two is a town named Rawlins. On the way back we (my sister and I) drove from Rock Springs to Rawlins which is a little over a hundred miles. We roll into Rawlins to find that there was a HUGE 40 car accident on the interstate. It was also very very snowy. So... we waited there, at a McDonald's commiserating with other stranded folk, for about 5 hours. We finally get word that the road will not open until the next day. So we reluctantly decide to drive that 100 miles again back to our grandparent's house in Rock Springs. We get up early the next day to make our way back home. We check the road report to make sure its open and it is. Great! As soon as we roll into Rawlins the interstate gets closed again. BALLS! Apparently a chemical truck crashed and there was a hazmat spill. Two other semi's along the interstate had crashed and caught fire! Plus there was another multi-car pile up--20 this time. So we decide to check into a hotel.
The day before we heard from the people at McDonald's that there was literally no hotel/motel rooms available in the whole town (like all Wyoming towns they're not very big however). Knowing this and because we were on the highway still with no phone book, we had our mom snatch us up a room. She found one fairly quickly at an establishment called the Budget Inn. We get there and the people are really friendly but it definitely wasn't ritzy. We grab our key and head up to our room. But it's not that easy. The roads are CAKED with snow so we had to drive down town in one lane, then back up the other lane after we could finally find a place to turn. Even then it took a couple tries to find our actual hotel room as there were many and all of them were disconnected from their main office. But we manage and head up to our room. We struggle a bunch with the lock when suddenly the door unlocks itself and a man opens the door. Inside were several Hispanic men all fully clothed in bed under the covers watching tv in the middle of the day. Apparently they double booked the room. We head back to the office and get our new key.
Again... drive down town, then up, then to our room. We open it and are stunned. I've stayed in some pretty seedy places... I mean SEEEEEDY, but this did not epitomize sleazy hotel... it took it to a new level. We have difficulty finding a light switch, we venture into the 'living quarters' to find one. In the middle of the room we find a switch which sheds light on new atrocities. There are stains EVERYWHERE. Most stains I've seen are either brownish/grayish unless its juice or ketchup or something, but I saw new colors that day. Pink, Green, Yellow--if you can imagine a color and pick a random house hold location, there was a stain of such a persuasion in that room. Food stains ALL OVER one wall. The kind you find next to a stove or garbage can, only neither of those things inhabited that room. The wall opposite it was riddled with holes and we could literally see the paint peeling. The third wall, which faced the outside, had one window with starched... well... stiff at least, drapes that did not budge. They covered a window which worked better as a blinder which sat atop an air conditioning unit from when they were still inventing air conditioning units. Most of it was missing with naked wires protruding all over. In one corner there was a TV balancing on a dresser. The TV was from the early 90's, heavy, black and small. The 'dresser' was tall and skinny, like something from a pre-furnished apartment. Its 'drawers' were missing sides and bottoms and were off the runners and stacked haphazardly upon one another. I tried to 'open' one of these drawers to no avail. The forth wall housed a closet/vanity super hybrid. "You can wash your clothes as you wash your face!" To the left of that was the bathroom. The toilet seat didn't fit the toilet and the floor was sticky. I didn't stay long enough to give a better description. We wanted to sit somewhere but, again, everything had stains. Even the sheets, which should be washed daily and were claimed to have been. The beds themselves were comedically squeaky. One was heavily slanted on one corner, they other was heavily slanted on two corners. We decided that staying there wouldn't be all that fun. So we grabbed the phone book, the one amenity that the room provided--there were other staples, but they were non-functional--outlet, light switches, drapes, A/C unit, phone, coffee maker--all there to beautify the room I suppose--and called some hotels. We luckily found one that was only 10 dollars more a night and made a reservation. We called the front desk to see if we could get a refund. The woman happily agreed. We pulled up to the office to get our money, but a wild manager blocked the way! He was a tall middle eastern man who had very short balding hair. Everything he wore was camo... EVERYTHING. His shirt was a camo t-shirt with a deer on it. The vest over it was a more gray camo. His leggings were nylon running pants with camo print. He sported camo hiking boots with camo skinned sunglasses which he wore inside, in the middle of a blizzard. He was not pleased. Too regal to stand, he sat in a chair and began unloading threats. He claimed that we were there for 2 hours and had used his room. We were in there less than 10 minutes. He claimed that the rooms were fine and had just been cleaned. We were apparently trying to steal money from him and wanted over 50% of the cost for using it. Every time we tried to speak, he spoke louder. At that point, my sister had done most of the talking, so I sat next to him to try and talk it out. As soon as I hit the chair he raised his voice even louder and said "OH! YOU THINK YOUR A TOUGH GUY!?" I said no. And continued saying that I merely wished to talk this out. "IF YOU THINK YOU ARE, I'LL SHOW YOU SOMETHING!!!," was his reply. I held back laughter as my sister continued. The man, getting angrier, threatened to call the police. In unison my sister and I said, "Please do!" He just sat, so my sister called instead. Within the minute an officer showed up. Hearing both sides of the story he told the man that he could pay us back in full, or we could take him to court and sue him for damages. The man said "FINE! I'LL TAKE THEM IN COURT!" Five seconds later he said "GIVE THEM THE MONEY!" and began yelling at his employees. We got our money back, stayed in a nice place, and slowly made our way back home the next morning. Life is fun!!

Now its Wednesday. This is my Friday for where I work... meaning my weekend starts now. I just got off and am ready to get crackin'. I'm thinkin' two weeks for the demo, since that's what I lost from the cold and funeral.

I get more and more pumped as I work on this and the prospect of you guys finally getting to help out by playing just keeps pushing me harder.

STAY TUNED!!
 
Kicks, honestly man, you're my new favourite member. That story was wild.

Oh and your game is lookin' good too. Especially the sprites. As a budding spriter, stuff of this quality serves as an inspiration.

Thank you for making my life.
 
Man! You guys say such nice comments.  :blush:

Things are coming along nicely. Basically I'm balancing the battles right now and painting environments.
I have also come to an important decision that I haven't made yet. Whether to keep the large sprites on the map as well, or go for a more traditional method via older RPG's like what comes with the RTP. Chipsets etc... It would just be so much faster and I could still make it look nice, its just that what I have going now looks REALLY nice, it just takes forever and building "dungeons" and towns is a lot more difficult because I have to plan ahead instead of experiment.
That was a giant sentence...
Check the first post for a new screenshot of a new enemy. One you'll see a lot of on the beach!
STAY TUNED!!
 
Hey all!
Things are moving nicely. I've streamlined a lot of things and things are a bit less confusing. There's still some fat I need to trim from the battle system though...
For one, I reduced the number of Pattern Colors from 9 to 6. I found that more colors allowed for more uniqueness among the characters, but the effects they produced ended up getting REALLY redundant, so 6 colors it is. In practice, I also found that the degree of variety amongst the characters wasn't affected as much as I though. This is awesome. It makes the game less complicated and there's lots less for me to code!
I also trimmed down the whole Pattern System to only 3 blocks per enemy instead of 9. Its lots easier to follow in battle, and now they activate automatically making it simpler, yet more restrictive, so more strategy is required. It has also made balancing other skills (particularly those of Chloe and Tea) that deal with patterns lots easier.

The maps/locations seem to be hit or miss, but not as bad as when I first started. I LOVE the cave location, it looks nice and it took very little time. Part of it could be the ease of doing a darkened area (read: LOTS OF BLACK)... but I feel and hope that it had to do with me getting better and streamlining the location painting process.
I love and hate the beach area. The sand is so tough to get right and the rocks are too smooth. The trees are too cartoony and 'dynamic' shadows are becoming a pain. Hopefully I can overcome these things and fix them, then apply the knowledge to the rest of the maps.

You can check out these locations in the first post... also ignore the old map character sprites.
On that note, I asked this same question in the screenies thread, but you can answer here too...
Do you think that the characters' size looks ok on the map? Or do you think it should be bigger or smaller?

Thanks guys, that's all for now... back to work!

-STAY TUNED!
 
Heya all!!
Been crankin' away at this badboy, but also lots of other stuff going on in my life. Didn't think I'd go to grad school, but now I'm going to... so I can learn to make better games and art! I feel like my skills, attitude, and finances are up for it.


http://img396.imageshack.us/img396/268/ ... t24co8.jpg[/img]
Here's a new screenie of the game. GUI for enemy info is smaller and easier to read. Patterns are only 3 blocks. Why the HECK did I think chaining 9 together would be so awesome... answer: In actual gameplay, it was stupid. Now the effects automatically trigger the hit after all 3 blocks are there. GREATLY streamlined all the characters. I got caught up in making skills, just so there would be more to unlock... very silly. The characters are way streamlined and are allowed to excel in their particular strengths because they aren't spread so thin. This makes life way easier. Still struggling with the story. Have many key scenes but making it coherent is tough. Haven't worked on many assets except chipsets, which I'm also struggling with. Still going in-between chipsets and pre-painted. In the end, its gonna be a combo of both. I'm really concentrating on efficiency instead of quality. I realized how much better of a game it would be if I stuck with chipsets because I could still add artistic touches to those maps and RPG gameplay excels with chipsets... at least the kind I'm making. Also working on a lot of charcter art.
Lots of other stuff to mention, but I can't think of it.
Here's a work in progress of Arsenal Cyrus. He's important, powerful, and awesome. Get used to him!
http://img153.imageshack.us/img153/7825 ... ss2po7.jpg[/img]

I've canned a few characters as playable... it was really forcing me to make content and a lot of the skills they had worked better for other characters anyway, so it works out! Its also REALLY helping me make the story make more sense.

Also... expect a website to be up in a few days with a fancier way to show off the game as well as a tutorial, some videos, concept art, notes, etc... Tech Demo to be posted there soon after...

*futurama narrator voice*
-STAY TUNED!!!
 
Hey All!!
Again... I'm insanely busy, but it will die down in a few days and I can get started again.
Reasons for being busy...
-Been working on a battle system for another game
-Starting work on a new game called 'Aces Wild' its a manic beat 'em up
-One of my best friends just graduated with a game design degree and we're starting to work on a game together
-Trying to decide on if/where/when for grad school
-Got a job offer from a game company to make sprites and have been doing test assignments to gauge my skills. Its going well, but...
-Laziness

So...
TOTAL SYSTEM AND GRAPHICAL OVERHAUL... AGAIN!

Well... not TOTAL, but lots of it. Please check out the first post as TONS of info has changed. Greatly reduced the player character total again, but the story is becoming WAY easier to craft due to this and each individual character is gaining these unique skills. Have finally decided on using chipsets and standard 'chibi' style sprites for overhead map... it just makes way more sense feasibly. So i've been working on creating new chipsets... which isn't going so well. So I'll very likely use RTP as a placeholder so we can just get some content to test. System wise... the game feels fresh and free. I love it! It is straightforward, fast paced and fun!
I totally ousted the pattern system. I thought it was so cool, but has just become lame. Either the effects overshadowed characters, or they weren't ever good enough to use, plus certain effects became too good and it was a nightmare to balance.
However...
A new system has replaced it... and BOY is it sweet!
Its called: Dynamic Support System or DSS. Check the first post for full details, but it allows you to equip a catalyst and bonus to each character. Whenever the catalyst is met, the bonus will activate.
Like... While HP is critical is a catalyst and a bonus could be... Higher ATK, Higher DEF, CASH for every attack, Style multiplier, etc...
This makes it so that you can dynamically outfit characters for battle and have a WIDE array of choices with only a few variables to deal with.
There are other new things too, so check out the first post!
Progress has halted for a while but should pick up again. Website still in the works... demo soon to follow... i'm a broken record...

-STAY TUNED!!
 
reasonbackkid":2jyk0a4n said:
hey i downloaded the demo. The battle system is a cool, how about the tiles? the walking system? but anyways way  to go dude :)
Thanks you guys!
I really should take down the demo I have now, its a far cry from the current build. Spent all week working on an assignment as part of the interview for that job. I'll also be out of town this weekend, but I think I'll be able to work on it still.
I think I'm getting to a point where I can start being more productive and make assets... A lot of the decisions have been really tough. Like I've made a bunch of different versions (chipset, pre-painted, hybrid, etc...) of one stupid beach! Well... It's a pretty sweet beach. I also made awesome progress on the story. I was worried about make specific progress, when the general outline wasn't fleshed out enough... I've made that mistake way too many times and am going to try and avoid it. Now the overall story makes more sense, is way cooler and intriguing. This will allow me to focus on the first chapter as a whole and, hopefully, get some progress done.
 
WHOA!!! A whole month has gone by.
And lots of stuff has happened.
The biggest thing is...
Well, two big things happened.
The first thing is that I finally broke down. Like totally wore out all my options and have finally decided to use RTP tilesets... Its sorta sad, but sorta cool too. I get lots of stuff done and I still add in all my own custom stuff here and there. I also think my own personal aesthetic shines through enough to make it unique.
The other thing is that I fixed a bug involving the battle system that has been haunting me for ages. Now EVERY SINGLE ENEMY AND CHARACTER can be attacking at once. As it should be. This allows for some SUPER COOL 3 character combos. Get Hype!
Anyways... you can check out the screenshots section for a shot of a hotel from the beginning of the game. There's a vending machine that's a bit to big and bright, but I'll fix that. Plus some other little touches that are also mine. Expect more cool things! An added bonus is that the extra stuff I make for my game can be used by many others.
Because of the RTP situation, the first chapter is steamrolling along. It should be quite fun! So... As always...
STAY TUNED!
 
Kicks":6vowa1q0 said:
WHOA!!! A whole month has gone by.
And lots of stuff has happened.
The biggest thing is...
Well, two big things happened.
The first thing is that I finally broke down. Like totally wore out all my options and have finally decided to use RTP tilesets... Its sorta sad, but sorta cool too. I get lots of stuff done and I still add in all my own custom stuff here and there. I also think my own personal aesthetic shines through enough to make it unique.
The other thing is that I fixed a bug involving the battle system that has been haunting me for ages. Now EVERY SINGLE ENEMY AND CHARACTER can be attacking at once. As it should be. This allows for some SUPER COOL 3 character combos. Get Hype!
Anyways... you can check out the screenshots section for a shot of a hotel from the beginning of the game. There's a vending machine that's a bit to big and bright, but I'll fix that. Plus some other little touches that are also mine. Expect more cool things! An added bonus is that the extra stuff I make for my game can be used by many others.
Because of the RTP situation, the first chapter is steamrolling along. It should be quite fun! So... As always...
STAY TUNED!
When I say finally broke down, I yelled, "NO!!!  Not this project!"  Because I thought you had dropped it.  I'm glad you
arent.  RTP-style is a setback,though.
 
This project has great potential and looks great.  The hotel screenshot with RTP graphics doesn't look too bad but if it had more custom tilesets it'd look much better.  The story and such is decent, with little if not nothing wrong with it.

I don't know why I never posted earlier since I really liked the look of this project when I first saw it a month ago.  Best of luck and I'll be keeping watch.
 

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