AbyssalLord
Member
Hmm...the best advice I can give you without seeing your setup is to compare the common event in the demo and your common event. There is probably something missing in yours.
I was using a loop in VX and it worked fine. I guess it doesn't work that way in XP. I'll edit the demo another day. This is ultimately the best time system I could come up with. I use variables to fix the problem that the event starts over when you enter a new map and included the variables to obtain different effects. It's the simplest way I managed to achieve it, and it works for me. I'll probably release my time system in a tutorial eventually.AbyssalLord":2xjpp3in said:Yeah...that's not the way I would have done it. The reason it freezes is because you are using a loop. If it's on parallel process, it will loop automatically. If you use the loop wrong, your game will freeze.