How can you say that? It was just as good as the original- if not better. The levels were so much bigger with so much more depth.
because the sequel adopted my most hated thinking involving platform games;
big world + hidden shit to collect = fun game
no
NO!!
Banjo Tooie introduced 50 million extra things to grab and nab and this totally killed the gameplay for me. You collected a lot things in the first one but in general it was all about the awesome gameplay. Kazooie had cool mini-games, excellent level design, great puzzles, and hilarious bosses and mini-bosses. Tooie was just one, giant bag grab of useless junk. Bigger doesn't equal better; it just means there's more places for the developers to hide an obscure object that will take 4 hours of pixel hunting to find in the background.
Are we forgetting an entire genre of first-person shooters?
There were like... 3 first person shooters that I can think of and that was goldeneye, perfect dark, and turok (not including the sequels). They were good games but nothing I'd run out and spend $200 bucks on several years ago and they're pretty outdated now a days.
The n64 was just a bad machine; not as bad as the gamecube but Nintendo just kind of said "lol let's rare handle this" and showed some really poor first party support. The n64 HDD was pretty cool, but that got nowhere. Paper Mario was also awesome as was Mario 64, but 2 games don't save a console; sorry. Without Rare, the n64 would have probably been a big waste of money. It's kind of sad too because Rare only made up about 8% of the n64's lineup. I think the only other prolific games on the 64 was Ocarina of Time and Starfox 64.
Atleast, those are the only ones I bothered playing that aren't Rare owned. Ogre Battle 64 was pretty sweet but they released like... 3 copies of that game so not many people played it.