Your maps. YOUR MAPS! I bow to you, sir. However........I'm gonna say that they're actually *too* large. *too* complicated. There's not enough detail to make important places memorable - I actually walked back into my house by accident after I left (by way of looping around the market). Also, there's some major issues with getting around - NPCs get in the way and then they don't move. Or, you can't go in front of/behind a box or a building.
Also, there's this mapping error I found...
http://img.photobucket.com/albums/v413/ ... gerror.jpg[/img]
In addition, I feel like you didn't really make it clear as to who was who in the main 4 characters at the beginning. I originally thought Tarique was the cloak guy, and I can't remember what the rest of them look like.
Also, I couldn't help but laugh the entire time I played the demo. Your humor is spot on (in breaking the 4th wall), but there are certain aspects that just need to be fixed. How they just....don't move. At all. They'll say something, and you won't know who's saying it - they don't move! Or they sliiiiiiiiide across the floor (brilliant bit of humor after that, though). And those sword fights? Laaaaaaaaaaaaaaaaaame. It looked like they were wiggling the swords at each other. Again, very humorous though, so if you're gonna leave those animations in, milk them for all they're worth. And certain things just take too long - standing and not moving on purpose really shouldn't take more than a couple frames, in my opinion. Also, there are some NPCs that don't move at all, too, making travel even more difficult whenever a moving NCP decides to stand right next to a stationary one.
Last but not least, you need to fix your spelling like woah. If you need to, literally take alllllll of the lines you have and put them into Microsoft Word. Journal, not 'jornal", etc...