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Finally a Middle Eastern theme game! Being an Arabic major, I am so happy to see that someone has a bit of interest in Near Eastern culture. You go! :thumb:
1: Okay, the game is fantasy so you should label it as such.
2: If you're too lazy to even fix your spelling then how do I know you'll work hard on anything else?
3: So I'm guessing you took a page out of Assassin's Creed and tossed a sci-fi element in your project. Fair enough.
4: Natives who didn't follow tradition where stoned. Either those two aren't natives or, just like number 1 on my list, your game is fantasy.
5: Those people who don't do any research on their subject matter either don't claim it is based on history (as you just did) or their games suck. There is no in between. Your game isn't based in 15th century Saudi Arabia it is based in a fantasy alternate timeline of Saudi Arabia.
If you don't even want to address common, small problems like SPELLING then I can't see this game being anything more than eye candy (and your map work is barely above average at best). Maybe I'll comment more when you get your act together and address simple criticism but as far as I can tell this project isn't worth my time because you can't take the time to fix it.
Your mapping looks ok, and your setting has potential. Two quick suggestions though.
1. Invest some time into getting more Arabian-looking sprites. There are plenty out there. Or you could simply darken the skin of the sprites you are using already. It's pretty much impossible to live in an environment like that and be that pale. In addition, maybe give them all appropriate arabian clothing and armor for the setting. Thats a somewhat bigger step, but it would make the setting more believable.
2. If your going to stray so far from historical Arabia, as it seems you are, why not just set the game in an Arabian-eque fantasy world. Then pretty much anything is fair game, because it is not trying to simulate a real setting that we know a good deal about today. At least do some more research into the time setting if you dead set on this being historical fiction.
The trailer wasn't bad. I'm interested in seeing how this turns out. But please, consider what I said.
Wow, I mean, in my opinion the screenies look brilliant. Especially the town one. I love games set in a place like this (as in the eastern desert type place) and the idea of an underground city has me starving for a demo... I'm definitely adding this to my "Waiting for a Demo" list. But one thing, I love the idea of the setting, but not the actual setting or Arabia. Just change the name to something else. That way you can make your own culture. It would save you some hassle, and allows you to be a lot more creative.
I love the character sprites by the way. An interesting take on the RTP (the way you have merged them into desert form, almost).
Yes, there is an "invalid quickkey" apparently.
I really like your screenshots. They're pretty nice. And the setting seems pretty original, too.
I think you should redo the logo though, in a program like Photoshop. I don't like the pencil crayons there.
It doesn't seem too bad. Maps look pretty good, I think they really capture the essence of the game. The only thing that stands out to me right now, is the title screen. Don't get me wrong, the individual parts look good, however they clash. It looks to me like you drew the words themselves, scanned them onto your computer, googled "desert pics" then put the two together. As I stated earlier, they look good... Individually... But together they clash. I think you should take the lines of the logo then get someone to color it in on computer for you, or you could do it yourself. Either way hope it helps :thumb:
I have played the demo a bit. The plot and the characters as described have potential and a desert setting can be really interesting. However, I don't feel any of that is coming out in the demo.
The characters need much more characterization. It's hard to tell them apart as far as personality goes. Right now I can only think of them as "the main character", "the girl" and "the rest".
When I left the demo, one of "the rest" has gotten captured and I have no idea who it is. All I know is that I started with four characters and there were four characters when I heard the news.
The town is like a maze. I had no idea where I was supposed to go for a while and navigating the town is a torture. Also, why am I getting attacked by homeless, beggars and old men all the time?
Despite being named "bandits of Arabia", the place feels nothing like Arabia. I'm not talking about some inaccuracies, the game contains little to nothing of what I associate Arabia with.
The actions of the characters seems nonsensical. Right at the first scene we have four thieves chasing a man. The man is backed up by soldiers, but chooses to run instead. Fine so far, but for some reason the man decides to run into a building where he would become cornered instead of trying to get away. Sure enough, after the soldiers are dispatched, he gets cornered and now that he's without backup he chooses to fight. Instead of finishing him, the thieves choose to have one of them engage him one on one for apparently no other reason than letting him get away. The overall impression I get is four fools trying to catch a fool and I have a hard time caring about who wins.
Again, the story and characters have potential, but you really need to think about presentation. The characters has to be portrayed as you envision them and I doubt you envisioned them as fools with bare bone personalties.
The characters need much more characterization. It's hard to tell them apart as far as personality goes. Right now I can only think of them as "the main character", "the girl" and "the rest".
i see what you mean i was trying to make Andre the layed back one, tariq the serious one karim a mixture of both and iras the quiet one but the one who holds the group together. Im not that good at writing diolouge though but ill try to make their personalitys less simalar.
When I left the demo, one of "the rest" has gotten captured and I have no idea who it is. All I know is that I started with four characters and there were four characters when I heard the news.
The actions of the characters seems nonsensical. Right at the first scene we have four thieves chasing a man. The man is backed up by soldiers, but chooses to run instead. Fine so far, but for some reason the man decides to run into a building where he would become cornered instead of trying to get away. Sure enough, after the soldiers are dispatched, he gets cornered and now that he's without backup he chooses to fight. Instead of finishing him, the thieves choose to have one of them engage him one on one for apparently no other reason than letting him get away. The overall impression I get is four fools trying to catch a fool and I have a hard time caring about who wins.
i see what you mean i was trying to make Andre the layed back one, tariq the serious one karim a mixture of both and iras the quiet one but the one who holds the group together. Im not that good at writing diolouge though but ill try to make their personalitys less simalar.
I may have misremembered, but I recall seeing the main character and three others during the intro and when the news came out that someone has been captured, I also think there was the main character and three others.
It's hard to imagine someone getting attacked that frequently though. I know that RPG heroes are attacked by an absurd frequency, but it's harder to suspend the disbelief in a town.