Attack Vocabulary System
Did this for a game earlier today and figured a couple of you might want it.
What it does:
- Allows help window messages to be shown when attacking, picked randomly & based on character/monsters.
- Also changes defend text to be randomly picked based on who's doing it.
- Shows "Someone used Skill" with it's icon instead of just the skill name.
Anyone with scripting knowledge can easily change stuff around for more options. For example, I have skills giving different messages for most types based on their ID. (Summons, etc.)
Screenshot from my Raven Tears project:
Demo here:http://www.gamebaker.com/junk/VocabTest.zip
Script is in the demo as well as the slight edits you'll have to make if you're using the default system. Mild (almost none) scripting knowledge is required to use it as I haven't commented anything or made it newbie friendly.
Did this for a game earlier today and figured a couple of you might want it.
What it does:
- Allows help window messages to be shown when attacking, picked randomly & based on character/monsters.
- Also changes defend text to be randomly picked based on who's doing it.
- Shows "Someone used Skill" with it's icon instead of just the skill name.
Anyone with scripting knowledge can easily change stuff around for more options. For example, I have skills giving different messages for most types based on their ID. (Summons, etc.)
Screenshot from my Raven Tears project:

Demo here:
Script is in the demo as well as the slight edits you'll have to make if you're using the default system. Mild (almost none) scripting knowledge is required to use it as I haven't commented anything or made it newbie friendly.