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Well as I said, I've tried random strings of letters and it still does it so I know it's not the 1st one.. and my computer doesn't take more than 2 seconds to ever connect to ANYTHING..so I doubt it's the second one either =/
Idk what it is, but Wyatt made me a character so it's all good anyways,thanks Wyatt! ^__^
 
I could also be the server that is slow, but I'm pretty sure that it is the problem

oh, and it says Daniel everywhere instead of my name :thumb:
not really a bug, but still.

why are everyone trees btw?
 
umm.. how do you use skills?

Edit:
Even tho it did lag some and had a lot of bugs, it still was very fun to actually play it.
One thing that I think you should fix is the chat,
Well, you have to fix a lot of stuffs but you know what I mean :thumb:

So even tho I haven't played many RMXP online games and even if this was very buggy it was still the best RMXP online game that I played so far, keep up the good work :thumb:
 
Well it's definatly got some kinks to be worked out, but all in all I'd say it's not too bad. I'd focus on mainy getting the chat working and fixing passablity problems first, since I'm seeing Rats walking on walls, Sahagins on cliffs, and Kobolds on roofs, and I even walk through trees and walls sometimes, and I think this'd be much better if we could actually talk to each other in game.
The battle system isn't too bad, as it stands now it's a tad boring after awhile but I'm sure this'll be fixed once skills are usable and we see some smarter enemies than rats. I'd also like to see more in depth quests than "kill a monster and come get a reward", this is probably just because it's a beta though, when the full game comes out there'll probably be better quests.
Graphically the game is very pleasing. Although it's RTP, the edits are done very nicely and combined with some good mapping I believe this game'll be able to look as great as it'll play! The mapping needs work, but you mentioned before that the bad mapping's just done up for the demo so as we see newer versions I'm sure we'll see the map added on to and revamped.
I heard from other people that there was alot of lag, I experienced no lag at all but I'm playing on a computer which cost me about $1000 to build and is so fast it downloaded the game in about a half a second so I'm gonna have to take people's word for it, this'll definatly need to be fixed ASAP since nobody wants to play a laggy game.
All in all the game's great, you should stop putting yourself down about it because you did a great job with RMXP's first online game! There may be ALOT of bugs but it's only a beta, and we're not even playing on the new server yet! Now that you know the biggest bugs things'll probably clear up quick and once the new server's up the lag'll probably settle down. I know it's just a beta, so even with the bugs I'm not disappointed at all. The game'll be wonderful and once I play a bug-free version i might even start to consider buying the full version! Good luck with this Wyatt, I'll continue to play and watch closely :thumb:
 
Some bugs will be fixed with the new server, and probably much of the lag too but I'm pretty sure that much of the lag is from the game itself and not the server.
and the new server will be hoked up with a mysql database so all save data will be there instead of on the players computer.
 
Dang, I never got to play today. 'Twas in a different town. (plus the power went out because of a storm)

I'm gone tomorrow too, but maybe I can play in two days.  :wink: I want to try this new beta out.

So...when do you plan to make this commercial?
 
Rebuilding the game sounds good, just so long as you're going to eventually add in the Amik Pass and Inquisition campaigns - they're the main reason I've been following this for so long.

And you might want to post some of this on the Vengeance forums, as I (and maybe one or two other people with me) check them far more often than this thread.
 
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  OMG.  Downloading.
 
... ok then. Better just saying 'OMG. Downloading.' instead of those random words that distracts people from reading what you actaully wrote.
 
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