Pocketmancer
Member
For those who used KCG Passive Skill before, you should already know that you can add stats, status effect attributes to attacks, resistances, etc. However, I was trying to reproduce the Auto State effect. This means that if you equip this passive skill, you'll have the status effect on yourself automatically. Now, this was done in KCG_ReproducedFunctions for Equipment, but I don't know how to port the Auto State feature from that to the Passive Skill ability.
Also, one other question:
What would I use for the script on the Conditional Branch to check whether or not a skill is equipped (via the KCG_SkillCPSystem)? Using a check to see if a character learned the skill returns "true" for whether or not it's equipped on the character.
Thanks in advance, guys!
Also, one other question:
What would I use for the script on the Conditional Branch to check whether or not a skill is equipped (via the KCG_SkillCPSystem)? Using a check to see if a character learned the skill returns "true" for whether or not it's equipped on the character.
Thanks in advance, guys!