I think the title says it all? No just kidding
First of all, in action, the script should look like this:
http://img395.imageshack.us/img395/5159 ... dowah9.png[/img]
The pink background of the charset should be transparent, of course.(I made it with paint)
But wait that's not it I have to explain how it works.
As you can see the window should show the sprite of a character (the one facing down or just the command draw_actor_graphic ... yes I can script a bit :P)
BUT it shouldn't draw the whole charset it should draw like 60 percent of it (look at the screenshot)
Now I'll explain how it should work.
If you want to draw the actors graphic on the window you have to write this in the text window: [ac(3)] "ac" stands for actor and the "3" in brackets stands for the actor ID.
so if you write that the charset of actor with the ID 3 one should be drawn like in the picture I showed you.
If you want to draw the charset graphic of an event you should write: [ev(20)] the "ev" stands for event and the "20" in brackets stands for the event ID.
That means that the charset of event 20 is drawn on the text window.
If I just want to draw to draw the graphic of the event which is being executed right now (no parallel process) then I should be able to just write [tev] which stands for this event.
So basically if I do that it will draw the graphic of the NPC I am talking to. (the [ev(ID)] is for cutscenes)
The script should be for RMVX BTW (In case you still haven't seen the icon)
I think that's all
If you still need more information ask me and I will edit this post
I would be very grateful if someone could do this
Thanks in advance!
First of all, in action, the script should look like this:
http://img395.imageshack.us/img395/5159 ... dowah9.png[/img]
The pink background of the charset should be transparent, of course.(I made it with paint)
But wait that's not it I have to explain how it works.
As you can see the window should show the sprite of a character (the one facing down or just the command draw_actor_graphic ... yes I can script a bit :P)
BUT it shouldn't draw the whole charset it should draw like 60 percent of it (look at the screenshot)
Now I'll explain how it should work.
If you want to draw the actors graphic on the window you have to write this in the text window: [ac(3)] "ac" stands for actor and the "3" in brackets stands for the actor ID.
so if you write that the charset of actor with the ID 3 one should be drawn like in the picture I showed you.
If you want to draw the charset graphic of an event you should write: [ev(20)] the "ev" stands for event and the "20" in brackets stands for the event ID.
That means that the charset of event 20 is drawn on the text window.
If I just want to draw to draw the graphic of the event which is being executed right now (no parallel process) then I should be able to just write [tev] which stands for this event.
So basically if I do that it will draw the graphic of the NPC I am talking to. (the [ev(ID)] is for cutscenes)
The script should be for RMVX BTW (In case you still haven't seen the icon)
I think that's all
If you still need more information ask me and I will edit this post
I would be very grateful if someone could do this
Thanks in advance!