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ACBS - Atoa Custom Battle System 3.2

Atoa

Member

@ShadowMainZERO
To tell the truth, no.
Maybe both shares an variable on Game_System, but since i never used the UMS, who knows.
 
*purses lips* I'll... do something. I might try to find a similar message system and hope that doesn't do the same thing (if it does than I really don't know what I'm going to do).
 
@ShadowMainZERO

I've been using UMS with ACBS since v.1.0 e until now I haven't got any similar problem like yours. It can be some configuration you're using in UMS or you're using another script that is causing this issue. Maybe it'd be great to test both scripts in a spare project to be sure.
 
Well is nice job but i think im not going to update for now. Its a hard job and i dont need it for now.

My problem were two bugs i found. I think i will try to fix they looking for the updated code. It will be faster.

If i update the ACBS each time is a pain in the ass because i modified a lot of things and im seeign that you changue the code a lot.
 

Atoa

Member

the version 3.x is the last version, from now i won't change the code base structure (that's why i commented them, because i wont make severe changes on it), only fix bugs and maybe make add-ons.

One thing i suggest is NEVER make changes directly on the main codes, if you need to change something, make a new section and add only the methods that will be changed. that way you can update things easly just by replacing the outdated scripts.
 
Hi! I have a problem with some scripts.
I don't know how to use equipement sprite, even if i have tried a lot.
The other problem is for the commands in battle: i wanted the characters could use overdrive in a new windows like FF10 and, above all, the battle commands (attack, defend) : could they be in horizontal?

Is it possible or not please?^^

Thanks you a lot, very much, i like your job and all you do i amazing.
You have made my dreams come true.
 

Atoa

Member

@Yulina
The setting for equip sprite are quite simple:
Equipment_Sprite[EQUIP TYPE][EQUIPMENT ID] = [SUFIX, ABOVE]

EQUIPMENT TYPE = the equip type, 'Weapon' for weapons and 'Armor' for armors. quite straight foward.
EQUIPMENT ID = it's the ID of the equipment on the database. Do you know what is it right?
SUFIX = the sufix added to the graphic name.
ABOVE = an true or false value that shows if the sprite will be above or bellow the character.

You will need to name the equipment graphic with the same name of the battler graphics (it's not the name of the caracter on the database)

So, if you use an graphic named "001-Fighter01" and have made the following setting:
Equipment_Sprite['Armor'][1] = ['_bronzearmor', true]
you will need the an graphic named "001-Fighter01_bronzearmor".

__________

About the commands, currently it's not possible to change the layou of the command window without editing the code. I'm planning to make add-ons to customize it, but i don't know when i will relase. So you would need to ask for someone to edit it.
 
I have seen a demo with horizontal commands and icons^^
If it can help you..

Other question: is neo mode 7 possible during the battles?
 
Hey atoa

I entered a battle with 4 actors against one enemy, and on the third, killed the monster. As soon as I hit the monster, I got this error:
error.png

I can recreate the error every time I go into battle and defeat the same monster. It doesn't matter which actor kills it.
I have not customized the code, but I am using Equipment Multislots, Battle Camera, Animated Battle Camera, Anti-Lag, and Custom Window Settings.

Any ideas what the problem is?

edit: figured it out. Just a small mistake I guess - the "invisible" should be "hidden"

edit 2: another error, this time with the Charge addon and Individual Commands
I made a direct command to the Charge skill, and when I select it, this happens:
error2.png

I tested it without Individual Commands, and worked just fine, no error. So it seems the direct command is causing this
here's the order of my scripts:
scriptorder.png
 

Atoa

Member

@action
i didn't check it yet, maybe the errors are on the scripts, but the order of your scripts are far away from the order on the demo, you should try follow it exactly as it is.
 
You've probably answered this already but is it possible to customize the status hud to use only images like you can with the tankentai addon here:
(do NOT steal, these are MY screenshots)
screen3-1.png
Or atleast something similar? And yes i know this script is for XP, i just wanted to know if it is possible.
 

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