apocalypse
Member
I need the stupid monsters to develop some kind of simple AI but I need it raw without any other script information as it will most likely conflict with my battle scripts.
Here's what I need:
1) The monster DOESNT use the exact same skill 2 times in a row.
2) The monsters won't use a skill that inflicts a status ALREADY inflicted. Ex: it will not use poison if the player is already poisoned
3) It will not do NOTHING once it runs out of skills points due to trying to use a skill
4) Monster only used resurrection skills when someone is actually DEAD.
I believe Seph has the advanced targetting but that would be too much of a hasle to merge with my other scripts.
P.S. Does anyone have the link to the script that moves out another payer from the main player within game to avoid alot of event details. Example, player speaks with someone, and the second hero comes out of him to speak as well. I searched but can't find it anymore and I'm fed up of doing it with events, lol.
thanks
Here's what I need:
1) The monster DOESNT use the exact same skill 2 times in a row.
2) The monsters won't use a skill that inflicts a status ALREADY inflicted. Ex: it will not use poison if the player is already poisoned
3) It will not do NOTHING once it runs out of skills points due to trying to use a skill
4) Monster only used resurrection skills when someone is actually DEAD.
I believe Seph has the advanced targetting but that would be too much of a hasle to merge with my other scripts.
P.S. Does anyone have the link to the script that moves out another payer from the main player within game to avoid alot of event details. Example, player speaks with someone, and the second hero comes out of him to speak as well. I searched but can't find it anymore and I'm fed up of doing it with events, lol.
thanks