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¤Silence: An Assasin's Tale¤ (Updated 11/8/08) (Demo Coming Soon!)

Yes, the other objects havent been created, but i will make flowers, rocks, weeds, chests, (chests will be hidden. You'll have to use the games jumping feature and run feature to get to them.
 
Map Helper I HIGHLY suggest you change the tiles, especially if you plan on using that sprite I made for you. If you don't use Breeze styled tiles my sprite's gonna stick out like a sore thumb. I think Boon made a modern Breeze tileset awhile back, search for it and use it.
If you change the tiles and get away from the shitty MS Paint portraits(even if you act out scenes with regular on-map sprites, it'd be 100x better) than you're project would probably only seem half as bad.
When I first looked at this I was just kinda meh, I'll see if he can pull it off well about the story and planned on watching this to see how things go but then I saw the screenshots and fell over, grabbed my face and started screaming "MY EYES! MY EYES!" and then I looked again and they started bleeding which made me have to scream louder.
Looking at your project is not a fun experience.
 
The Map Helper":12i3fogr said:
Yes, the other objects havent been created, but i will make flowers, rocks, weeds, chests, (chests will be hidden. You'll have to use the games jumping feature and run feature to get to them.

Jumping and running features? Are you sure that the RPG-playing community is READY for such incredibly vast and never-before-thought-of ideas? What other features will you have? I think I have an idea - you use it to see things like what you have and your stats, etc. I'm going to call it a MENU system. Please, tell us about your other extremely innovative systems. Will your character be able to grow 'levels' as the game progresses?

Of course, I'm deliberately not mentioning the already burgeoning list of features you have in your delightful first post - "¤Interactive Npc's", "¤Unique Weapons", "¤Unique Armors" to name a few, all of which should set your game above and beyond the call of what people might expect.
 
Controls:
arrow keys-walk
q-run
w-sneak
e-jump.
1-9 atks and items (on hot key)
alt-show hotkey hud
ctrl-hide/show h/ap
s-gaurd
shift-menu
turn without walking-t
previous page (page up)
next page-(page down)
m-show/hide minimap and area map.
(posted on phone, will edit on cnmputer l8r)
Enter-action button.
 
You're not real right? I mean, you're just a joke... right?

In either case, I suggest you work on improving the opinions of people to your game.
Follow the advise of the haters otherwise people will just hate you and your game even more.
Good luck.
I think.
 
Do you know an assassin game could actually work pretty well in rpgmaker, but not the way you are doing it.  RPG maker isn't really the right sort of program to make a combat type assassin game like hitman or assassins creed but what could be interesting is having  just the bare information of the person you need to kill from your client and then having to

A Work out who is the right target by slyly investigating
B Assess the situation and work out how to get to the target
C Work out a way of killing them without detection

Effectively this would be more like an assassin puzzler than a hitman clone but it would be far more doable in this engine.
 

Twirly

Sponsor

Reminds me of something you said before about Rey J
The Map Helper":sjjhtoao said:
Umm, Don't put my name next to Rey's, ever. He has the spriting skills of a 4 year old child -- With a mental illness
Now look at the shit you made...
 

moog

Sponsor

Ok, shit's gone on long enough. (and I admit I even started some of it) Let's keep this to game discussion. Ishbuu and Asdren stop instigating because its just going to lead into a flame war starting again.

Its ok to post criticism but lets make it helpful ok guys.

Also Im with grath- running and jumping dont sound like very intersting features (or features at all).
 
Map Helper, I think that you should change the font for the game. Many people are probably tired of seeing RMXP's default font all the time. If you want to just stick this code
Code:
Font.default_name = "name"
anywhere in main. Remember though to include the font with the demo if you're using one that isn't preinstalled on the computer.

Also, you're recruitment isn't detailed enough. Simply saying you're hiring a spriter and a scripter doesn't tell us anything. How much will they need to commit? How often do you need things from them? What sort of things would they have to do? As much information as possible would help.
 
Little tip. Rid of the Tileset that you made. Sorry man it just dont cut it. I know you want your game to be original and all but c'mon, a little effort never hurt anyone.

I'd like to know more about the storyline and all. Make your story somewhat interesting with more detail.
 

moog

Sponsor

There's no point in reiterating stuff thats already been said. All you are doing is bumping this shitty project, something no one wants to see really.
 

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