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In this issue Ellie takes a look at Guild Wars 2 and how the living world concepts it evokes could be used in an RPG Maker title. Meanwhile in the first in a short series on world building, Ellie digs up some GCSE Geography knowledge and discusses how to create rivers that are realistic and...
In this short edition from early 2011, Ellie looks at how to remove RTP dependancy from an RPG Maker game, and the Game of the Year for 2011 is announced. Finally we take a look at custom graphics and their importance to an RPG Maker game.
Back after a three year gap, this is issue 12 of HBGames.org the eZine, and was the first of Ellie's final format of the eZine - back to PDFs after all these years and finally settling on a larger page size and experimenting with some proper styling for the 'zine. Some crazy graphics aside, this...
In the last of Ellie's "new format" eZines from 2010, Mawk reviews indie game vvvvvv, while Ellie looks at the etymology of English placenames and how they can be applied to our own world building. We also take a look at the winners of our "5 Year Anniversary" contest.
In this third of Ellie's eZines, Reygekan looks at the concept of a Game Over screen and whether it is still suitable for a modern RPG. Meanwhile, Sophist reviews Super Mario RPG: The Seven Sages, while Guardian starts the first of his interviews, tis time with supershigi, creator of Melolune.
In this second of Ellie's eZines, and the first real attempt, El looks at RM2K game Ahriman's Prophecy and sees if the rose tinted glasses need removing. Meanwhile ebhz reviews Ancients Forgotten, while Reygekan looks at the concept of a slippery slope.
This is the first of Ellie's eZines, from way back in 2009. It was not a genuine attempt at an issue, as it was there to show off the new format and get people posting content for it. In the end it was a failure, as it was a gerryrigged HTML effort. A few years ago she turned them into PDF...
This was a later addition to the series, compiled by Ellie from various posts around the site in the years between eZine editions. There were no eZines between November 2006 and November 2009, so there was much to cover, and we include three reviews of games that eventually became HBGames.org...
In this issue from way back in 2006, edited by Lene and the eZine team, the RRRB review Phylomortis: Avant Garde, a game that would probably have been our Game of the Year for 2005 if we were doing them back then. Meanwhile, Near Fantastica concludes his long-running series about Magic, and Rye...
In this issue from way back in 2006, edited by Lene and the eZine team, Treg interviews Artbane and Volrath, creators of the 2008 HBGames.org Game of the Year, Master of the Wind. Meanwhile, Artbane himself takes a look at creating imaginative dungeons, while Near Fantastica continues his...
In this double digest issue from the end of 2005, edited by Lene and the original eZine team, Andy6000 looks at spriting for the Half Kaizer template, while Near Fantastica continues his series on Magic.
In this issue from way back in 2005 edited by Lene and the original eZine team, we look at the birth of the RPG Maker visual novel genre, in what was then titled "RPG Maker movies". Meanwhile, Near Fantastica starts his series on the lore and workings of Magic.
A re-cover of Issue 1 of RMXP.net the eZine from way back in 2005. In this issue edited by Lene and the original eZine team, the release of the first official English RPG Maker is discussed, as well as cliches in RPG Maker games.
DEMO DISC
You can download our featured game, Phylomortis...
Volume 6: HBGames Xen Era
These eight are the latest issues and they are the ones I am most proud of. Chunky in length and a definite rise in quality. Take any issue with the pink HB badge as a quality sign.
Volume 5: Advanced RPG Maker Magazine... Era
We had a good run, and the...
I've been thinking of how to revive the eZine but keep it going as a moving engine rather than a thing that kerplunks along every now and then with massive gaps.
I thought that one possible idea, if I can work out a way to do it right, is a rolling issue.
Basically instead of whole issues...