XPtize Your VX
Demo available
This Are the Mapping tools to make your VX look like XP just follow instructions
As you might know, VX has a limited number of tiles available to play with so you must have a selection of tiles depending of your gamming needs. I created the complete Mapping tools to make VX look like XP and this will make your old character sets useful again
How it works:
Simply put these files into your project "System" folder and replace the older ones. then put this script over main to remove autoshadows. The shadows will be shown in map editor but not in the game
and enjoy
The doors:
Put the doors in "characters" folder and replace existing one. This will make the doors work for the automatic door maker. The Large doors are for AlphaZ template
The Tilesets
Screenshots
Demo
Try the demo right away!!
http://www.megaupload.com/?d=R23GMKZ2
Link to XP character converter to VX
viewtopic.php?f=179&t=60856
Link To AlphaZ
viewtopic.php?f=159&t=44860
V 1.2
-Trees Fixed
-Waterfall Fixed
-New stuff for armory
V 1.3 comming soon
-Autotiles for dungeons
-more tiles
-Script to remove autoshadows by ABT plouton
V 2.0
-Shadows in the flowers fixed
-Autotiles for caves and mines
-Autotiles for mountains in sands and grassy areas
-Autotiles for stairs in dungeons
-Completed Floor Tiles
-Makeup floor tiles in TileB (to hide autotile errors in mountains and 2nd levels of caves)
-More Stuff for decoration
Version 3.0
-Autotiles Remade, frankenstained and recolored
-Forest Maze walls completed
-All the walls corrected
Pro Mapping Tutorial Basics now available at http://www.rmxp.org/forums/index.php?topic=44338.0
Credit
Idea And Full Edition
busbuzz
Sprites From
Busbuzz
Venetia
Hungry Mouse
Iceax
Strawberry Quartz
Sithjester
Enterbrain
Scripts
Plouton
Demo available
This Are the Mapping tools to make your VX look like XP just follow instructions
As you might know, VX has a limited number of tiles available to play with so you must have a selection of tiles depending of your gamming needs. I created the complete Mapping tools to make VX look like XP and this will make your old character sets useful again
How it works:
Simply put these files into your project "System" folder and replace the older ones. then put this script over main to remove autoshadows. The shadows will be shown in map editor but not in the game
Code:
#Credits for Abt Plouton
class Game_Map
attr_writer :autoshadows
def autoshadows
# Set autoshadows to false if it is not yet defined
@autoshadows = @autoshadows == nil ? false : @autoshadows
return @autoshadows
end
alias ma_remove_auto_shadows_on_setup setup
def setup (map_id)
ma_remove_auto_shadows_on_setup (map_id)
# Rather than repeatedly call a method, set a local variable to have it's data
ma_data = data
return if autoshadows
# For all squares on the map
for x in 0...ma_data.xsize
for y in 0...ma_data.ysize
# If there is an autoshadow on this tile
if ma_data[x,y,1] == 0
# Delete auto Shadow
ma_data[x,y,1] = ma_data[x,y,0]
ma_data[x,y,0] = 0
end
end
end
end
end
and enjoy
The doors:
Put the doors in "characters" folder and replace existing one. This will make the doors work for the automatic door maker. The Large doors are for AlphaZ template
The Tilesets
Screenshots
Town
Greenlands with Greenland tree walls
Worldmap
Worldmap Icy Version
Greenlands with Greenland tree walls
Worldmap
Worldmap Icy Version
Demo
Try the demo right away!!
http://www.megaupload.com/?d=R23GMKZ2
Link to XP character converter to VX
viewtopic.php?f=179&t=60856
Link To AlphaZ
viewtopic.php?f=159&t=44860
V 1.2
-Trees Fixed
-Waterfall Fixed
-New stuff for armory
V 1.3 comming soon
-Autotiles for dungeons
-more tiles
-Script to remove autoshadows by ABT plouton
V 2.0
-Shadows in the flowers fixed
-Autotiles for caves and mines
-Autotiles for mountains in sands and grassy areas
-Autotiles for stairs in dungeons
-Completed Floor Tiles
-Makeup floor tiles in TileB (to hide autotile errors in mountains and 2nd levels of caves)
-More Stuff for decoration
Version 3.0
-Autotiles Remade, frankenstained and recolored
-Forest Maze walls completed
-All the walls corrected
Pro Mapping Tutorial Basics now available at http://www.rmxp.org/forums/index.php?topic=44338.0
Credit
Idea And Full Edition
busbuzz
Sprites From
Busbuzz
Venetia
Hungry Mouse
Iceax
Strawberry Quartz
Sithjester
Enterbrain
Scripts
Plouton