Another 60 FPS, I'm really happy how this is turning out, lol, since performance can make or break a game... and the FPS went up with MORE cars?! That's pretty amazing o.O
Also yeah like I've said there's no progression in this demo, it's just a basic "Hey look, my game works" sort of thing, showing off the core mechanics... although they're a tad flawed, lol. And you've given me more to think about with the sound effects now, blips and beeps WOULD sound cool, although I think I'd still want blood splat sound effects or something, y'know? I'll have to see what I can get my hands on and have a vote or something. Oh, and don't worry about weapons and upgrades and whatever, I'll be working on them, the ones I have planned should be relatively easy to do...
As a footnote, I'm going to say two things:
#1: I've been looking into adding proper physics, and I've sort of got it half and half at the moment, it's basically the same thing except your car bounces off the enemies now, not exactly how I'm wanting it, but it's doing it, lol, I'll update the demo tomorrow to show this off (Since it's ready now but I'm in the middle of something, and it's 3am almost, lol)
#2: This is mostly for bacon (pipesnogger), I've been working on the ability to switch driving styles, and even though I haven't tweaked it yet, here's a preview of the button on the pause menu, see what you think of the picture and give feedback, I've used similar colours to what I have ingame, and sort of plan to keep these colours, but with enough requests it could easily change. You'll also notice I've darkened the background while on the pause menu now, I thought it'd help those people that struggle to read text on top of busy backgrounds, it was actually done for my brother since he has this problem, lol.
So finally, here's the screenshot!
Also, along with this screenshot, it's reminded me to update the screenshots in the main post, since even though there isn't much of a difference, I'd rather show off a REALLY busy scene with 60 FPS, and eventually with the new weapons and enemies I have planned, and EVENTUALLY a title screen, still haven't got one of those yet... or player health, lol, should probably work on that soon.