Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

ZTBS, I get an instant win. which removes the fun...

I'm currently new on using RGSS and I tried using ZTBS. I created my own battle maps and etc. . When I testplayed it, I got into a battle scene and Instantly after the it says your turn, it says I've won. Wierd, I didn't even move my character':| .

:D :D !!ADVANCED THANK YOU!!:D :D
 
I'm not familiar with that script...if you post the code or a link to it, I can help you in a jiff.

[Edit]
I can't seem to download the demo of ZTBS. I read the faq...make sure you defined your battle map with a [T].
 
I defined it with [T] but thats not all I also scripted it in Map Defined. But i get an instant win. Wait, I'll try to get pictures and i'll upload the ZTBS for you to be able to download.

Scene 1:
http://img367.imageshack.us/img367/9814/rmxpcq6.png[/IMG]

Scene 2:
http://img356.imageshack.us/img356/5747/rmxp01qr6.png[/IMG]

Here are the images, I'm still gonna upload ZTBS both in megaupload and rapidshare. just wait:D

Heres the Rapid share url
http://rapidshare.com/files/27596166/ZenithTBS.zip.html

I can't seem to upload ZTBS at megaupload. I hope you'll be able to help me
=3 Hehe
 
Ok, did you name the enemies "enemy1, enemy2, etc"...with the correct case!? Enemy1 does NOT equal enemy1! All enemies MUST be named enemy# (double click on it and change its name). Therefore, don't name it monster1 or something.

That should do the trick :)
 

Mac

Member

Thats a rather simple error...the reason due to you have not correctly set up a faceset for the wolf, every event in a battle requires a face otherwise it will show that message.
 
All you would need to do is draw a wolf faceset for the enemy. That way when the cursor hovers over the enemy, it'll show the picture in the HUD. Thats what Mac was trying to explain.

Each character and enemy needs to have a face with the filename matching the enemy spriteset name.

ex. if you have a sprite sheet named wolfdude, then make a faceset named wolfdude.

Hope that helps you.
 
I'm having a bit of trouble with ZTBS as well. It's awesome, I'm just not very bright.
1) How do I define which enemy is "enemy1", I know how to change it's name, I mean it's stats.
2) I attempted to transfer the player to the map, but he/she doesn't show. Do you have to have a defined sprite for the player (thus, you cannot "teleport there) tactical map?
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top