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Zenith Tactical Battle System - how do i set up a normal enemy ??

qwqw

Member

Hello !
I just got the Zenith Tactical Battle System script , and i very liked it !
but i have a problem , i'm still kinda new to that script and i dont realy know how to set-up a normal enemy...

By "normal" i mean an enemy that cannot go ALL OVER THE MAP ! (sorry you had to read that...':| )

after i made my enemy and goed to check it out i see it has a LONG LONG walking range !

would someone help me please ?

thanks in advanced !
 

Mac

Member

Hello there qwqw ^_^

This is rather simple, firstly make sure your map is defined correctly.

Say you have a map called 'Green Land' well what you would need to do is call it 'Green Land[T]' by doing this the script will recognize this map as a batlle map, the next step is your enemies, all you need to do for this is create an event on the map, choose what graphic you want this event to have and then all you need to do is in the event name box at the top which is usually something line this:- EV001, change whatever it is to enemy# the # should be replaced with the number of the enemy you want this event to be from the database.

After you have set up your event you must go into Event Defeat in the script editor and read the instructions to define your battle events action.

^_^
 

qwqw

Member

All right , will do :)
thank you alot ,i hope it will fix my problem ^^
(by the way , i didn't realy want the nick "qwqw" , i writed it by accident and i cant find a way to change it xD (T.T) )
thanks again :)

Edit :
It didn't work =/
Here is what i did :
1)I've called my 'ZTBS Map 2[T]' (just to test if it works , i know i dont have to put
"ZTBS Map #[T]".
2)I made a map (20x30 , if it's important)
3)then i made an enemy in the databse :
"Name : Beast
Max hp : 360
Max sp : 120
STR : 1
DEX : 46
AGI : 45
INT : 20
ATK : 120
P.DEF : 110
M.DEF 75
EVA : 0
(if it's important too ^^"")"

i made another boss monster (i wont put here the stats , becouse th message will be too long)
and then i putted the monsters into the map , the first monster's ID is 12 , so i named the monsters "enemy12" , i made 5 of them (all of them called "enemy12") and one boss monster , wich it's ID is 13.

Could you tell me please what did i do wrong ?

Or maybe i din't explain it right , here is what i ment :
http://i169.photobucket.com/albums/u216 ... timent.png[/IMG]

This is what's going on (that's an example map of course)
and i cant find anything to fix it O_O

P.S :
1-THIS SCRIPT IS AWSOME! AHH ! AHHH!
(too bad i have some problems... , and i had to say it ^^)
2-would you tell me please in what "page" of your script i can change the range of every skill ? i tried in "skill range" but it doesnt gives me the choises to do something like...
[enemy]
|
|
|
|
char
|
|
|
|
I think you understand me :)

thanks again :P

Edit :
Could you answer please ?
i got a GREAT story for my game , and te shole game will be based on that tactical battle system
( Of course there will be credits , FOR YOU ! ^^ becouse you gave us that great script =] )

Another Edit :
I found something weird , only if i copy the defalut enemys (i mean the ones in the demo) and past them over my ones they walk normaly =\ , but if i change thei'r stats they walk all over the map again T.T
 

Mac

Member

The problem with this is that agility doesn;t count anymore, so i turned agility into movement, so what ever your monsters agility is thats how many spaces they move ;)
 

qwqw

Member

Thank you !
i'm going to check this right now :D
than you thank you thank you !

Great Edit :
YAY ! thank you :D

now , only one more thing i have to learn and i can start my 'awsome story' :P
"now , how do i plan skills range ? , just like i mentiond the last post , i did not understand the 'skill range' script page"
 

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