EmuMaster2002
Member
Well, I guess MeisMe's menu is lost forever, so I'll request one that fills my wants a bit better.
I want a menu in the style of Ocarena of Time's, that sort of scrolls from section to section using the "R" and "L" buttons. The menu must be compatible with Prexus' ABS.
First screen is the items, and it should be about a 7x5 grid that shows just the icons of the items and the name of the selected item at the top. The list should show items only, and not weapons or armor. Items don't even need to be useable from the menu, because only "key items" are used.
Second is the skills, which should also be 7x5 grid of the icons of the skills, also displaying the name of the selected skill at the top. Skills should be able to be set to "X", "Y", and "Z" like normal for Prexus' ABS.
It isn't important that the items or skills can scroll down a list, as there will only be 35 of each.
Third is the map screen, which should, depending on the player's location and whether or not a certain switch is on (different for each area, so one dungeon might use switch 0023 and another use 0025), show a map (from the pictures folder) of the area, preferably with floor selection stuff off to the side, depending on if the area is a dungeon or overworld area.
Last is the equip screen, which should simply show the first character's battler, and next to him the items he's currently equipping, icon and name, no stats.
I want a menu in the style of Ocarena of Time's, that sort of scrolls from section to section using the "R" and "L" buttons. The menu must be compatible with Prexus' ABS.
First screen is the items, and it should be about a 7x5 grid that shows just the icons of the items and the name of the selected item at the top. The list should show items only, and not weapons or armor. Items don't even need to be useable from the menu, because only "key items" are used.
Second is the skills, which should also be 7x5 grid of the icons of the skills, also displaying the name of the selected skill at the top. Skills should be able to be set to "X", "Y", and "Z" like normal for Prexus' ABS.
It isn't important that the items or skills can scroll down a list, as there will only be 35 of each.
Third is the map screen, which should, depending on the player's location and whether or not a certain switch is on (different for each area, so one dungeon might use switch 0023 and another use 0025), show a map (from the pictures folder) of the area, preferably with floor selection stuff off to the side, depending on if the area is a dungeon or overworld area.
Last is the equip screen, which should simply show the first character's battler, and next to him the items he's currently equipping, icon and name, no stats.