Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

X's Workshop

I'm a working man xD. I will post the full sprite sheets after getting some C+C from you pros that reside in this forum, but really i'm excepting C+C from everybody and will take it with much appreciation.
Making many monster battlers for the project free to use and of course any C+C is appreciated. My game has some sci-fi kinda so you'll see a lot of weird concept stuff lol.

http://i217.photobucket.com/albums/cc316/XLODXcelled/Sorceress.png[/img]http://i217.photobucket.com/albums/cc316/XLODXcelled/Dragoon.png[/img]http://i217.photobucket.com/albums/cc316/XLODXcelled/FlameDragoon.png[/img]http://i217.photobucket.com/albums/cc316/XLODXcelled/Sweeper.png[/img]http://i217.photobucket.com/albums/cc316/XLODXcelled/Slimy-1.png[/img]http://i217.photobucket.com/albums/cc316/XLODXcelled/Cybot.png[/img]
http://i217.photobucket.com/albums/cc316/XLODXcelled/SaigonSpritecopy.png[/img]
http://i217.photobucket.com/albums/cc316/XLODXcelled/SaphraFace3.png[/img]http://i217.photobucket.com/albums/cc316/XLODXcelled/HitomiFace4copy.png[/img]

Template I used was HalfKaizer for charsets created originaly by Shadow Kaizer with secondary creators Tana and Cerulean Skye with recolors by Raven, thank you.
 
is that going to be a animated battler... if so i cannot see anything wrong with it. however....

if its a still image it could do with being a little bigger. also the perspective on the blades look a little off. the front foot needs totally redoing. and the eyes need raising a few pixels :)

but really well done :D
 
XcuMaSoft;328578 said:
is that going to be a animated battler... if so i cannot see anything wrong with it. however....

if its a still image it could do with being a little bigger. also the perspective on the blades look a little off. the front foot needs totally redoing. and the eyes need raising a few pixels :)

but really well done :D

Considering the size of the "still image" RTP battlers, the size is perfectly fine for a human-type character.

Eh, other than that I can't really add to what Xcuma pointed out, it's not that bad, though.
 
It reminds me of RPG World! Anyone remember that... Anyone?

Gah, anyways, I like it. The weapons look a little off, though. Did you shade them?
 
Your right about the weapons and the foot too thanks for your comments, again does anyone know how to make toughs spoiler tabs I need to organize my workshop xD.
 
Impreza you could use [noparse][noparse][/noparse][/noparse] tags which will not parse any tags inside.
[noparse]
content
[/noparse]
becomes:
content

@Xcelled,
What everyone else said +
The right handed petal blade thing does look like it's indented out, but the shading doesn't match. The light source on each petal looks like it's coming from that petals direction.
The top petal has light coming from the top. The left looks like it's coming from the left. The right, well you get the idea.
While it's common practice for people to do that, it makes things look cheap and amateurish.

It's better than I could've attempt, but like I said the light sourcing is contradictory. Else where too, not just the blade.
Not bad though, thus far.
 
Well, there is a lot of saturation on the sprite, which is good. However, the whole sprite needs saturation, namely the shirt and face (not the eyes or hair, they look fine).

I must say the hair looks a little blocky, but apart from that, I think it's a decent sprite.
 
The strap going across the chest looks a little funky, the way it suddenly stops it's straight and diagonal route to suddenly dip straight down.
Maybe it's some weird article of clothing that is connected to the rest so as to bend like that.

Or maybe it's a free strap that just starts at the belt and works its way over the shoulder, in which case I'd add a bit less curve, or make the curve softer by raising it higher up, making the diagonal route from the shoulder pad less drastic on way down.
I have no clue if that made sense :(

That and what sam said.
The hair still looks a little blocky but your new shading works better - maybe a little over kill (pain in the ass aren't I?), but better. Personally I don't think you need that darkest shade in the shadow from the hair, I think you can lose that to the 2nd darkest color.
 
Added a Dragoon Demon type monster funny story actually it began as practice on exaggerated muscle bulk and turned into that. Free to use ofcourse.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top