Hello, and thank you for reading this topic, I appreciate your time.
I am working on learning to script, and I want to learn how to script
an Active Battle System, but I would like to learn the same way I learned
to script windows. Looking at example code.
Now, what I would like, is an example ABS. Completely stripped down.
No animation engine, beyond going through walk animation for attack, and
jump back for being hit, and walk animation(with skill target animations*) for
skills(and when hit[enemies or heroes]flash sprite red.. Leave only the BARE
ESSENTIALS please. And don't worry over
huds, I can handle that.
Thanks again for reading through this, help is really appreciated.
*Skill target animations = The animations set to the skill in the database.
Ex:http://img293.imageshack.us/img293/5727/skillexrp7.png[/img]
I am working on learning to script, and I want to learn how to script
an Active Battle System, but I would like to learn the same way I learned
to script windows. Looking at example code.
Now, what I would like, is an example ABS. Completely stripped down.
No animation engine, beyond going through walk animation for attack, and
jump back for being hit, and walk animation(with skill target animations*) for
skills(and when hit[enemies or heroes]flash sprite red.. Leave only the BARE
ESSENTIALS please. And don't worry over
huds, I can handle that.
Thanks again for reading through this, help is really appreciated.
*Skill target animations = The animations set to the skill in the database.
Ex:http://img293.imageshack.us/img293/5727/skillexrp7.png[/img]