Zekallinos
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Play Videos with RMXP
To begin with, I will not claim it's totally my idea. But it wasn't done afaik. I started this yesterday, and I see that someone has already made something similar as I wake up in the morning.
Anyway, this is my version of playing videos with pictures.
How-to
Basically, you have a serie of pictures named Something_0001, Something_0002, Something_0003, etc. They are playing in succession at 20 FPS. Any image filetype is acceptable, although you may want to stick to JPG if you want the filesize to stay within downloadable limit.
It's done using the default event "Show Picture" command. So it's half-event, half-script.
Basically, in a event (Action Button, Parallel Process, it doesn't matter), you first set the video using : prepare(digits, length, filename).
-Digits is the number of characters used to count the frames. For example, Movie001 is 3 digit (0+0+1) while Video_00152 is five digit (0+0+1+5+2).
-Length is the length of the movie in frames.
-Filename is the prefix before the counter. The filename of Movie001..875 would be "Movie" while Video_00001..15212 would be "Video_".
Then you copy the event Loop that is in the demo.
Usability
Since it uses "Show Picture", I doubt there is any compatibility problem, unless there's another script that has a method named "prepare" in the Interpreter class. It can work fullscreen just fine. The pictures can be any size, be played anywhere on the map, support transparency if using PNG's.
It has no performance issue on my computer, although I can't guarantee it will be perfect for anybody.
(Edit : It has been shown that there can be lags on lesser quality computers, but it still shows it can be done.)
As for audio, it will have to be played separately. That isn't hard, just have a ME containing the audio play right before the loop. Extract it using AoA Audio Extractor or whatever software.
Download link - 20mb - Worth the look
No screen shot, a movie is meant to be animated...
Oh, and don't touch the actual animation (grassfield), that's my work.
To begin with, I will not claim it's totally my idea. But it wasn't done afaik. I started this yesterday, and I see that someone has already made something similar as I wake up in the morning.
Anyway, this is my version of playing videos with pictures.
How-to
Basically, you have a serie of pictures named Something_0001, Something_0002, Something_0003, etc. They are playing in succession at 20 FPS. Any image filetype is acceptable, although you may want to stick to JPG if you want the filesize to stay within downloadable limit.
It's done using the default event "Show Picture" command. So it's half-event, half-script.
Basically, in a event (Action Button, Parallel Process, it doesn't matter), you first set the video using : prepare(digits, length, filename).
-Digits is the number of characters used to count the frames. For example, Movie001 is 3 digit (0+0+1) while Video_00152 is five digit (0+0+1+5+2).
-Length is the length of the movie in frames.
-Filename is the prefix before the counter. The filename of Movie001..875 would be "Movie" while Video_00001..15212 would be "Video_".
Then you copy the event Loop that is in the demo.
Usability
Since it uses "Show Picture", I doubt there is any compatibility problem, unless there's another script that has a method named "prepare" in the Interpreter class. It can work fullscreen just fine. The pictures can be any size, be played anywhere on the map, support transparency if using PNG's.
It has no performance issue on my computer, although I can't guarantee it will be perfect for anybody.
(Edit : It has been shown that there can be lags on lesser quality computers, but it still shows it can be done.)
As for audio, it will have to be played separately. That isn't hard, just have a ME containing the audio play right before the loop. Extract it using AoA Audio Extractor or whatever software.
Download link - 20mb - Worth the look
No screen shot, a movie is meant to be animated...
Oh, and don't touch the actual animation (grassfield), that's my work.