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[XP] Kingdom Hearts Title Menu Please Help

Kingdom Hearts Title Menu




Hello Everyone Here at RMXP.ORG I'm asking for your assitance with a script that is badly needed.
From the title you should know what im requesting well incase you dont know  :smile: I'm after a "Kingdom Hearts Title Menu".
I know from reading other request's that this need's to be incredibly informative so here it goes.

Im currently looking for a "Kingdom Hearts Title Menu" I've searched this forum but to no avail just empty requests so im hoping this can solve many people's problems.

For those of you who dont know what Kingdom heart's is, its a PS2/GBA game developed by Square-Enix and Buena Vista Games and it was created by a man called Tetsuya Nomura and is curently very popular so im developing a Kingdom Hearts Game for RMXP Called (this is corny but)
"Kingdom hearts XP" Here is a link to the Kingdom Hearts Wikipedia Page "http://en.wikipedia.org/wiki/Kingdom_Hearts".

The Kingdom Hearts title menu looks like this
"http://img.photobucket.com/albums/v206/king_mickey/KingdomHearts2StartMenu.jpg[/img]"

The Red Box With Black Outline Pulsates Yellow on and off, and when load game is highlighted it pulsates in the same way and the new game option kinda fades back a bit. like the load game option is in the screenshot :)

Im sorry i can't find a movie showing it but im trying.


Thankyou All For Your Help Its All Appreciated,

Yours Sincerley

Joshisme123

Please don't bump before 72 hours have passed ~Asch
 
Hi imjosh123.
I also wanted to make a KH game once and that Title Screen was part of the list I neeeded and then this wise friend of mine asked me to make it with events wich he figured easyer so I tried and found a tutorial that explained hoe to do it. One problem , its in french so if your bilingual it shoudint cause problems and your not then translators wuls be your best bet. Here's the link http://www.relite.org/forum/rmxp-creer-un-custom-title-system-en-event-t2681.html
By the way you didint wait 72 hours to bump (3days!!!)
 
Thanks So Much For The Reply Its Greatly Appreciated i'll have a shot at it :) it looks interesting (not just because its french lol).
But stilll if there is a script available im still here contently :)
And are u sure it wasnt 72 hours because here it is?
 
You have do deactivate the title screen script in the script files.
Replace Scene_Title by this:
Code:
#============================================================================== 
# Pour que la map s'affiche directement, créé par Corbaque 
#============================================================================== 

class Scene_Title 

def main 
if $BTEST 
battle_test 
return 
end 
$data_actors = load_data("Data/Actors.rxdata") 
$data_classes = load_data("Data/Classes.rxdata") 
$data_skills = load_data("Data/Skills.rxdata") 
$data_items = load_data("Data/Items.rxdata") 
$data_weapons = load_data("Data/Weapons.rxdata") 
$data_armors = load_data("Data/Armors.rxdata") 
$data_enemies = load_data("Data/Enemies.rxdata") 
$data_troops = load_data("Data/Troops.rxdata") 
$data_states = load_data("Data/States.rxdata") 
$data_animations = load_data("Data/Animations.rxdata") 
$data_tilesets = load_data("Data/Tilesets.rxdata") 
$data_common_events = load_data("Data/CommonEvents.rxdata") 
$data_system = load_data("Data/System.rxdata") 
$game_temp = Game_Temp.new 
$game_system = Game_System.new 
$game_switches = Game_Switches.new 
$game_variables = Game_Variables.new 
$game_self_switches = Game_SelfSwitches.new 
$game_screen = Game_Screen.new 
$game_actors = Game_Actors.new 
$game_party = Game_Party.new 
$game_troop = Game_Troop.new 
$game_map = Game_Map.new 
$game_player = Game_Player.new 
$game_party.setup_starting_members 
$game_map.setup($data_system.start_map_id) 
$game_player.moveto($data_system.start_x, $data_system.start_y) 
$game_player.refresh 
$game_map.autoplay 
$game_map.update 
$scene = Scene_Map.new 
def battle_test 
$data_actors = load_data("Data/BT_Actors.rxdata") 
$data_classes = load_data("Data/BT_Classes.rxdata") 
$data_skills = load_data("Data/BT_Skills.rxdata") 
$data_items = load_data("Data/BT_Items.rxdata") 
$data_weapons = load_data("Data/BT_Weapons.rxdata") 
$data_armors = load_data("Data/BT_Armors.rxdata") 
$data_enemies = load_data("Data/BT_Enemies.rxdata") 
$data_troops = load_data("Data/BT_Troops.rxdata") 
$data_states = load_data("Data/BT_States.rxdata") 
$data_animations = load_data("Data/BT_Animations.rxdata") 
$data_tilesets = load_data("Data/BT_Tilesets.rxdata") 
$data_common_events = load_data("Data/BT_CommonEvents.rxdata") 
$data_system = load_data("Data/BT_System.rxdata") 
Graphics.frame_count = 0 
$game_temp = Game_Temp.new 
$game_system = Game_System.new 
$game_switches = Game_Switches.new 
$game_variables = Game_Variables.new 
$game_self_switches = Game_SelfSwitches.new 
$game_screen = Game_Screen.new 
$game_actors = Game_Actors.new 
$game_party = Game_Party.new 
$game_troop = Game_Troop.new 
$game_map = Game_Map.new 
$game_player = Game_Player.new 
$game_party.setup_battle_test_members 
$game_temp.battle_troop_id = $data_system.test_troop_id 
$game_temp.battle_can_escape = true 
$game_map.battleback_name = $data_system.battleback_name 
$game_system.se_play($data_system.battle_start_se) 
$game_system.bgm_play($game_system.battle_bgm) 
$scene = Scene_Battle.new 
end 
end 
end

And make a new script page and call it Scene_Title 2 and this in it:
Code:
#============================================================================== 
# ■ Scene_Title2, modifié pas Corbaque 
#------------------------------------------------------------------------------ 
#  タイトル画é
 

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