Twin Matrix
Member
Hi~
I'm looking for something simple (not necessarily simple to script, but simple to understand).
The script is so that when a switch is on, events can move through events, but not through tilesets. E.g. when in the scripts, it checks for target tile passability, when the switch is on, it checks if the target tile is an event or tileset, and if it's an event then it moves to that tile. ^^ Like that.~
It's for a Mirror puzzle where you control four characters that move in opposite directions to try and get them in a square in the center of the screen. But when you move them into each other, it messed up the puzzle solution, so they have to move 'through' each other, but not through the blocking tileset tiles.~
Thank you so much! :D
I'm looking for something simple (not necessarily simple to script, but simple to understand).
The script is so that when a switch is on, events can move through events, but not through tilesets. E.g. when in the scripts, it checks for target tile passability, when the switch is on, it checks if the target tile is an event or tileset, and if it's an event then it moves to that tile. ^^ Like that.~
It's for a Mirror puzzle where you control four characters that move in opposite directions to try and get them in a square in the center of the screen. But when you move them into each other, it messed up the puzzle solution, so they have to move 'through' each other, but not through the blocking tileset tiles.~
Thank you so much! :D