Hi not sure if this is the right sub-board to post but I have been using Dargor's Party Switcher 3.2 since around 2008-2009. It's an old script but its functionality is what made me kept using it across my projects. I have this known issue that the script does not recognise if a game is supposed to continue after losing. I even tested this out on the Demo so script conflict doesn't seem to be the cause. From what I could tell the cause of this is;
If a party is wiped out and the party changer in battle is off, the game goes to a Game Over rather than continuing like it's supposed too. However if I enable the Large Party to fit all my reserved party in battle and/or enable party changer in battle and then proceed to wipe, the game recognises as an event battle that continues after losing. So basically if I have reserved party members being alive during a losing battle event with my selected 4 party being wiped, it doesn't recognise that its supposed to continue and puts me in a Game Over screen.
My project mainly relies on the default RMXP battle system so by default its a party of 4 in battle. The reserved party members are stationed at base by story so I have the battle party changer off by default unless its an event battle that has it enabled. The continued losing battle works if the game recognises 4 or less party member currently in game. Adding any more than 4 would cause the issue listed above. My only work around these scripted lose battle is by making it a 'Survive for X Turn', but I don't want to always have to do that.
I'm using the party changer as a standalone which works perfectly fine without Large Party and Menu Party Changer. Even then as stated the issue is in the demo itself so it isn't due to missing the other functionality from other scripts.
The demo link seems to be dead but that's okay I'll reupload it. This is the version 3.2 (3.3 it says on the script) that was the latest version that doesn't required the SDK.
http://www.mediafire.com/file/ba8c5mbn2 ... er+3.3.rar
If a party is wiped out and the party changer in battle is off, the game goes to a Game Over rather than continuing like it's supposed too. However if I enable the Large Party to fit all my reserved party in battle and/or enable party changer in battle and then proceed to wipe, the game recognises as an event battle that continues after losing. So basically if I have reserved party members being alive during a losing battle event with my selected 4 party being wiped, it doesn't recognise that its supposed to continue and puts me in a Game Over screen.
My project mainly relies on the default RMXP battle system so by default its a party of 4 in battle. The reserved party members are stationed at base by story so I have the battle party changer off by default unless its an event battle that has it enabled. The continued losing battle works if the game recognises 4 or less party member currently in game. Adding any more than 4 would cause the issue listed above. My only work around these scripted lose battle is by making it a 'Survive for X Turn', but I don't want to always have to do that.
I'm using the party changer as a standalone which works perfectly fine without Large Party and Menu Party Changer. Even then as stated the issue is in the demo itself so it isn't due to missing the other functionality from other scripts.
The demo link seems to be dead but that's okay I'll reupload it. This is the version 3.2 (3.3 it says on the script) that was the latest version that doesn't required the SDK.
http://www.mediafire.com/file/ba8c5mbn2 ... er+3.3.rar