Is there any way to make another blend type for sprites on RMXP? (The blend types are Normal, Addition, and Subtraction).
I want to know how to add a Negation blend type for use with sprites, if it's possible.
If you don't know what I mean, the Addition blend type adds the RGB of the colour of each pixel on a sprite to the RGB of the colour of the pixel underneath, whil Subtraction takes it away. Negation would give the difference between the RGB values of each pixel on the sprite and the background.
Again, does anyone know if it's possible, and if so, how to go about doing it?
I want to know how to add a Negation blend type for use with sprites, if it's possible.
If you don't know what I mean, the Addition blend type adds the RGB of the colour of each pixel on a sprite to the RGB of the colour of the pixel underneath, whil Subtraction takes it away. Negation would give the difference between the RGB values of each pixel on the sprite and the background.
Again, does anyone know if it's possible, and if so, how to go about doing it?