ninja#mint
Member
@Alexander
Well, it is an Open-Source Engine(when completed), it will be distributed to others. With tools, & demos showing off methods of using the Engine. It wont be RPG strict, though that was my initial goal, to make a demo of the Engine in a Role Playing Game scenery;
My Fluid Dynamics Remark, wasn't supposed to be taken as a literal idea, that I plan to implement into the game. Rather a quick brainstorm process I was having while making the post, and thinking of methods to get more people interested in this project. I said
"Perhaps just a video of some procedural effects", and listed some procedural effects.. ie: Fluid Dynamics, 3D Attractors, Post Process, etc..
I'm personally using this engine as something to hold down in a portfolio, as well as means to encourage others to program(make fancy computer stuff.) Which explains the Open-Source part, and Engine-Tools; All in all, the Engine is here, to let people make their own games.
If you're making an IDE of sorts, what's your goal, what gap do you plan to fill by doing so?
The very same gap the all IDE mean to fill. Time. Making it easier to put together;
If you're making an engine to release to others for whatever, why do you need 3D artists?
I need 3D Artist majorly for the Engine Demo. As well for anyone who plans to use this, and may not have 3D Models.
Can quickly get started with some already implemented.
Well, it is an Open-Source Engine(when completed), it will be distributed to others. With tools, & demos showing off methods of using the Engine. It wont be RPG strict, though that was my initial goal, to make a demo of the Engine in a Role Playing Game scenery;
My Fluid Dynamics Remark, wasn't supposed to be taken as a literal idea, that I plan to implement into the game. Rather a quick brainstorm process I was having while making the post, and thinking of methods to get more people interested in this project. I said
"Perhaps just a video of some procedural effects", and listed some procedural effects.. ie: Fluid Dynamics, 3D Attractors, Post Process, etc..
I'm personally using this engine as something to hold down in a portfolio, as well as means to encourage others to program(make fancy computer stuff.) Which explains the Open-Source part, and Engine-Tools; All in all, the Engine is here, to let people make their own games.
If you're making an IDE of sorts, what's your goal, what gap do you plan to fill by doing so?
The very same gap the all IDE mean to fill. Time. Making it easier to put together;
If you're making an engine to release to others for whatever, why do you need 3D artists?
I need 3D Artist majorly for the Engine Demo. As well for anyone who plans to use this, and may not have 3D Models.
Can quickly get started with some already implemented.