ninja#mint
Member
Hello guys & girls, some of you may remember me(PinkMan) from previous RGSS related releases here @ RMXP.org. I've been here for some time now, watching the community progress, while lurking overtime I've noticed many changes. It's good to see more and more people learning and becoming more experienced in game-design, and programming.
For those who're interested in working on a more dedicated project. I would like to share a bit of information on my current engine. Hopefully some of you would like to help out, in the progression of this engine.
Engine Details
Windows Platform Support
XBox360 Platform Support - Community Dependent
Dynamic Structure
Graphics Configuration
Control Configuration
Online Support
Multi-Player Support
Engine Components - Completed Components are green.
Camera Structure Interface
Scene Management Interface
Scene Object Interface
Billboard Types
Scene Model Objects
Scene Ocean Shader
Volumetric clouds for the scene.
Sky Sphere
Scene Physics Interface
Physics System
Particle System
Compression/Decompression Data Types
3D Sound System
Shader Interface
Event System
Interpreted Scene Language
more..
Want to help?
I am accepting help, this means if you have something you would like to see in the Engine, then let me know, and I will think about implementing it. Depending on its difficulty. So feed back, and ideas are welcome!
If you would like to help at a more direct & devoted standpoint, I am also accepting others to join in and be apart of the team.(currently this is just me.. programming) Below are some positions which require filling. :P
Contact information is in the FAQ
Multimedia
https://mintexperiments.wordpress.com/
[10/09/08] Added New Video: High Quality Ocean Shader
[10/30/08] Added New Video: Ocean Shader Update, Post Processing
- Based off of nvidias shader for ocean dynamics. Ocean Nodes are now procedurally animated as well.
The IP/Address above is 100% safe, don't be afraid. If to many become scared and less courageous I will post You-Tube links.
F.A.Q
Q: What is XNA?
A: A Content Management Pipeline
Q: What is an Engine?
A: This is what makes a game 'tick.'
Q: What language is this coded in?
A: C-Sharp(C#)
Q: Contact Details?
A: Email: pinkmanonfire@gmail.com; MSN: pinkmanonfire@msn.com; AIM: minimoosedogs
XNA 3.0 Has been released; I will be re-coding the engine to work with 3.0. Very glad it's finally out! I can now work on a sound system; :D
For those who're interested in working on a more dedicated project. I would like to share a bit of information on my current engine. Hopefully some of you would like to help out, in the progression of this engine.
Engine Details
Windows Platform Support
XBox360 Platform Support - Community Dependent
Dynamic Structure
Graphics Configuration
Control Configuration
Online Support
Multi-Player Support
Engine Components - Completed Components are green.
Camera Structure Interface
Scene Management Interface
Scene Object Interface
Billboard Types
Scene Model Objects
Scene Ocean Shader
Volumetric clouds for the scene.
Sky Sphere
Scene Physics Interface
Physics System
Particle System
Compression/Decompression Data Types
3D Sound System
Shader Interface
Event System
Interpreted Scene Language
more..
Want to help?
I am accepting help, this means if you have something you would like to see in the Engine, then let me know, and I will think about implementing it. Depending on its difficulty. So feed back, and ideas are welcome!
If you would like to help at a more direct & devoted standpoint, I am also accepting others to join in and be apart of the team.(currently this is just me.. programming) Below are some positions which require filling. :P
- 3D Artist- This is a large position. A 3D game simply wouldn't feel right if everything was two dimensional. It's clear that behind every 3D game, there is a woman/man who works hard and creates beautiful 3D works of art. Using only polygons, and a sturdy mind, they can give any two dimensional object, give it depth, and bring it to life..
- Concept Artist/Texture Artist - A game simply would not be entertaining without creative designs, and mind blowing art. This is another large Position, this requires the team member to undergo heavy thinking, while observing the world, and re-creating these beautiful details in life, in a finely tuned work of art. One must be creative, and observant to fill in this position.
- Programmer - What is a virtual-game, without a programmer? This is a more difficult position, it requires a good deal of Logic, and Common Sense to get the job done. Whether its mathematics or lexical, it is up to you to get the job done!(of course most programmers look through the internet for resources, examples, to better understand something. and always remember to brush up on your math!)
- Musician - Music and sound effects are one of the very incredible aspects to playing any game. No matter how well some games appear visually, or how fun they're during Game-Play. No game is complete, without fulling putting the player into the action, with in-game sound.
Contact information is in the FAQ
Multimedia
https://mintexperiments.wordpress.com/
[10/09/08] Added New Video: High Quality Ocean Shader
[10/30/08] Added New Video: Ocean Shader Update, Post Processing
- Based off of nvidias shader for ocean dynamics. Ocean Nodes are now procedurally animated as well.
The IP/Address above is 100% safe, don't be afraid. If to many become scared and less courageous I will post You-Tube links.
F.A.Q
Q: What is XNA?
A: A Content Management Pipeline
Q: What is an Engine?
A: This is what makes a game 'tick.'
Q: What language is this coded in?
A: C-Sharp(C#)
Q: Contact Details?
A: Email: pinkmanonfire@gmail.com; MSN: pinkmanonfire@msn.com; AIM: minimoosedogs
XNA 3.0 Has been released; I will be re-coding the engine to work with 3.0. Very glad it's finally out! I can now work on a sound system; :D