It's software rendered and so the engine is not 3D, so technically it won't do bump-maps like in games such as Halo and Half-Life2, however, I know how bump-mapping works as an algorithm, so I know how to implement it as software, but it may slow down the rendering speed so i am not going to add in bump mapping.
OKay, I can understand that. But, if you made it an option to disable or enable the bump mapping would that allow a faster game speed for those who choose not to use it?
I honestly don't know so that's why I'm asking :wink: